My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Barbarians Witch Balloon Inferno Dragon
Zap
Firecracker Witch Balloon Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Witch Balloon Inferno Dragon
Fireball
Firecracker Barbarians Witch Balloon Inferno Dragon
Poison
Firecracker Barbarians Witch Balloon
Lightning
Witch Balloon Inferno Dragon
Rocket
Barbarians Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Freeze Inferno Dragon Barbarians Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Freeze Inferno Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Freeze
Firecracker
Giant Balloon Inferno Dragon
Barbarians
Balloon
Giant
Arrows Firecracker Witch Balloon
Freeze
Balloon Arrows
Witch
Giant
Balloon
Arrows Freeze Firecracker Barbarians Giant
Inferno Dragon
Firecracker

Defense Synergies 0 1

Arrows
Barbarians
Firecracker
Barbarians
Arrows
Giant
Freeze
Witch
Balloon
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Inferno Dragon Firecracker Witch
Barbarians Witch Freeze Inferno Dragon
Barbarians Witch Inferno Dragon Firecracker
Arrows Firecracker Barbarians
Arrows Freeze Firecracker
Inferno Dragon Arrows Firecracker Freeze Witch
Arrows Barbarians
Barbarians Witch Inferno Dragon
Firecracker Barbarians
Barbarians Witch Arrows Firecracker Freeze
Arrows Inferno Dragon Firecracker Witch
Barbarians Freeze Witch
Arrows Firecracker Barbarians Freeze Witch
Barbarians Inferno Dragon
Barbarians Freeze Inferno Dragon
Barbarians Arrows Firecracker Witch
Arrows Firecracker Barbarians Witch
Arrows Freeze Witch Firecracker Barbarians Inferno Dragon
Barbarians Inferno Dragon
Arrows Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Firecracker Inferno Dragon
Barbarians Witch
Barbarians
Barbarians Witch Inferno Dragon
Arrows Firecracker Freeze Witch
Barbarians Witch
Barbarians Inferno Dragon
Freeze Firecracker Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Arrows Barbarians
Barbarians Witch
Firecracker Barbarians Witch
Barbarians Witch Firecracker Freeze Inferno Dragon
Arrows Firecracker Barbarians Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Freeze
Arrows Firecracker
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows
Arrows Barbarians
Arrows Firecracker Freeze Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Barbarians Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch

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