My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon
Giant Snowball
Witch Miner Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Miner Electro Wizard Inferno Dragon
Fireball
Wizard Witch Electro Wizard Inferno Dragon
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Fireball Electro Wizard Inferno Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Fireball Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Miner Mega Knight
Fireball
Arrows Miner Electro Wizard Mega Knight
Wizard
Miner Mega Knight
Witch
Miner Mega Knight
Miner
Arrows Fireball Wizard Witch Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Fireball Miner Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Fireball Wizard Witch Miner Electro Wizard

Defense Synergies 1 12

Arrows
Mega Knight Fireball
Fireball
Arrows Miner Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Miner
Fireball Mega Knight
Electro Wizard
Fireball Wizard Witch Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Arrows Fireball Wizard Witch Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Inferno Dragon Witch Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard Inferno Dragon
Witch Inferno Dragon Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Fireball Wizard Witch
Arrows Fireball Electro Wizard Mega Knight
Witch Inferno Dragon
Miner Electro Wizard Mega Knight
Witch Electro Wizard Arrows Fireball Wizard Mega Knight
Arrows Inferno Dragon Fireball Wizard Witch Electro Wizard
Mega Knight Fireball Wizard Witch Electro Wizard
Fireball Wizard Mega Knight Arrows Witch Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Fireball Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Fireball Witch Electro Wizard
Arrows Fireball Mega Knight Wizard Witch Electro Wizard
Arrows Wizard Witch Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Wizard Mega Knight Arrows Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Wizard Miner Inferno Dragon Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Fireball Electro Wizard
Witch Inferno Dragon Mega Knight
Arrows Fireball Wizard Witch Electro Wizard
Fireball Witch Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Electro Wizard Fireball Inferno Dragon
Arrows Mega Knight Fireball Wizard Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner Electro Wizard
Arrows Fireball Miner
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Miner Wizard
Fireball Electro Wizard
Miner Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Miner
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard Witch Miner Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Miner Wizard Witch Electro Wizard
Fireball Arrows Wizard Witch Miner Mega Knight
Fireball Miner Arrows
Arrows Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Miner Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Wizard
Electro Wizard Fireball Witch
Fireball Arrows Wizard Witch Electro Wizard
Arrows Fireball
Fireball Miner Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Miner Electro Wizard Mega Knight

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