My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Wizard Bandit Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Bandit Electro Wizard Magic Archer Archer Queen
Rocket
Wizard Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Fireball Electro Wizard Magic Archer Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Fireball Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Bandit
Fireball
Arrows Electro Wizard Magic Archer Archer Queen
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Magic Archer Wizard Archer Queen
Bandit
Arrows Wizard Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Bandit Magic Archer
Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
Archer Queen
Fireball P.E.K.K.A

Defense Synergies 0 12

Arrows
Fireball P.E.K.K.A Bandit
Fireball
Arrows Bandit Electro Wizard
Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Bandit
Arrows Fireball Wizard Electro Wizard Magic Archer
Electro Wizard
Fireball Wizard P.E.K.K.A Bandit Magic Archer
Magic Archer
Bandit Electro Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Bandit Electro Wizard Magic Archer
Electro Wizard Arrows Fireball Wizard Magic Archer
Arrows Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Archer Queen
Bandit Electro Wizard
Electro Wizard Arrows Fireball Wizard Bandit Magic Archer
Arrows Fireball Wizard Electro Wizard Magic Archer
P.E.K.K.A Fireball Wizard Bandit Electro Wizard
Fireball Wizard Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Wizard Bandit Electro Wizard Magic Archer
Arrows Wizard Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Wizard Arrows Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Fireball Wizard Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball Electro Wizard Archer Queen
P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball Magic Archer
Electro Wizard Fireball P.E.K.K.A Magic Archer Archer Queen
Arrows Fireball Wizard P.E.K.K.A Electro Wizard Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Bandit
Arrows Fireball Bandit Electro Wizard Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball
Fireball Wizard Arrows Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard Bandit
Fireball Electro Wizard
Arrows Fireball Wizard Bandit Electro Wizard Magic Archer
Fireball Arrows Wizard Magic Archer Archer Queen
Fireball Bandit Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Wizard Bandit Magic Archer
Magic Archer Arrows Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard Bandit Electro Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Fireball Magic Archer
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Magic Archer
Arrows Fireball Wizard Bandit Electro Wizard Magic Archer
Fireball Arrows Wizard Bandit Magic Archer
Fireball Arrows Bandit Magic Archer
Arrows Fireball Wizard Electro Wizard Magic Archer
Electro Wizard Fireball Wizard
Fireball
Arrows Fireball Wizard Bandit Magic Archer
Arrows Fireball Electro Wizard Magic Archer
P.E.K.K.A
Arrows Fireball Wizard Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Arrows Wizard Electro Wizard Magic Archer Archer Queen
Arrows Fireball
Fireball Wizard Electro Wizard Magic Archer
Arrows Fireball Wizard Magic Archer
Arrows Fireball Archer Queen
P.E.K.K.A Archer Queen
Fireball Electro Wizard Magic Archer Archer Queen
Fireball Electro Wizard Magic Archer Archer Queen
Fireball Bandit Electro Wizard Magic Archer Archer Queen

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