My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Phoenix Night Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Night Witch Ram Rider
Giant Snowball
Night Witch Ram Rider
Zap
Night Witch Ram Rider
Barbarian Barrel
Electro Wizard Night Witch
The Log
Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
P.E.K.K.A Electro Wizard Night Witch Ram Rider
Fireball
Electro Wizard Night Witch Ram Rider
Poison
Electro Wizard Phoenix Night Witch
Lightning
Electro Wizard Phoenix Night Witch Ram Rider
Rocket
Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Electro Wizard Phoenix Night Witch Golden Knight Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Electro Wizard Phoenix

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Phoenix Night Witch Ram Rider
Fireball
Arrows Electro Wizard Ram Rider Golden Knight
P.E.K.K.A
Arrows Electro Wizard Night Witch Ram Rider
Electro Wizard
P.E.K.K.A Fireball Ram Rider
Phoenix
Arrows
Night Witch
Arrows P.E.K.K.A
Ram Rider
Arrows Fireball P.E.K.K.A Electro Wizard Golden Knight
Golden Knight
Fireball Ram Rider

Defense Synergies 0 10

Arrows
Fireball P.E.K.K.A Phoenix Golden Knight
Fireball
Arrows Electro Wizard Ram Rider Golden Knight
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Fireball P.E.K.K.A Night Witch Ram Rider
Phoenix
Arrows
Night Witch
Electro Wizard
Ram Rider
Fireball Electro Wizard
Golden Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Ram Rider Golden Knight
P.E.K.K.A Electro Wizard Phoenix Night Witch Ram Rider
P.E.K.K.A Ram Rider Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard Phoenix Ram Rider
Arrows Fireball P.E.K.K.A
Arrows Fireball Electro Wizard Night Witch
Electro Wizard Ram Rider Arrows Fireball Phoenix Night Witch
Arrows Fireball P.E.K.K.A Electro Wizard Phoenix Ram Rider Golden Knight
P.E.K.K.A Phoenix Night Witch
Electro Wizard Phoenix Night Witch
Electro Wizard Arrows Fireball Night Witch Ram Rider
Arrows Fireball Electro Wizard Phoenix Night Witch Ram Rider
P.E.K.K.A Night Witch Fireball Electro Wizard Ram Rider
Fireball Arrows P.E.K.K.A Electro Wizard Night Witch Golden Knight
P.E.K.K.A Electro Wizard Phoenix Ram Rider
Fireball P.E.K.K.A Electro Wizard Ram Rider
Arrows Fireball P.E.K.K.A Electro Wizard Night Witch
Arrows Fireball Electro Wizard Night Witch Ram Rider Golden Knight
Arrows Fireball Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Phoenix Ram Rider
Arrows Fireball P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Phoenix
P.E.K.K.A Electro Wizard Ram Rider Golden Knight
P.E.K.K.A Fireball Electro Wizard Phoenix Night Witch Ram Rider
P.E.K.K.A Phoenix Night Witch Ram Rider
Arrows Fireball Electro Wizard Ram Rider
P.E.K.K.A Fireball Electro Wizard Phoenix Night Witch Ram Rider
P.E.K.K.A Phoenix
P.E.K.K.A Electro Wizard Fireball Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix Golden Knight
P.E.K.K.A Arrows Fireball Electro Wizard Phoenix
P.E.K.K.A Fireball Night Witch Ram Rider Golden Knight
Fireball
Electro Wizard Phoenix Fireball P.E.K.K.A Night Witch Golden Knight
Arrows Fireball P.E.K.K.A Electro Wizard Phoenix Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Golden Knight
Arrows Fireball Electro Wizard Ram Rider Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Ram Rider
Arrows
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider Golden Knight
Fireball Electro Wizard Night Witch
Arrows Fireball Electro Wizard Ram Rider Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Night Witch
Arrows Fireball Electro Wizard
Arrows Fireball Golden Knight
Fireball Night Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard Ram Rider Golden Knight
Fireball Arrows Ram Rider Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball Night Witch
Fireball Arrows Electro Wizard Ram Rider
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Electro Wizard Golden Knight

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