My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Three Musketeers Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Furnace Three Musketeers Baby Dragon
Zap
Furnace Three Musketeers
Barbarian Barrel
Furnace Three Musketeers
The Log
Furnace Three Musketeers
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Three Musketeers Baby Dragon
Fireball
Furnace Three Musketeers Baby Dragon
Poison
Furnace Three Musketeers
Lightning
Furnace Three Musketeers Baby Dragon
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Tornado Fireball Furnace Baby Dragon Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Tornado Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mirror
Fireball
Arrows Mirror Tornado Giant Baby Dragon
Furnace
Giant Mirror Baby Dragon
Giant
Arrows Fireball Furnace Three Musketeers Tornado Baby Dragon
Three Musketeers
Giant Mirror Tornado
Mirror
Arrows Fireball Furnace Three Musketeers Tornado
Tornado
Fireball Baby Dragon Giant Three Musketeers Mirror
Baby Dragon
Tornado Fireball Furnace Giant

Defense Synergies 5 7

Arrows
Mirror Fireball Furnace Tornado
Fireball
Mirror Tornado Arrows
Furnace
Mirror Arrows Tornado Baby Dragon
Giant
Three Musketeers
Tornado
Mirror
Arrows Fireball Furnace Tornado
Tornado
Fireball Mirror Arrows Furnace Three Musketeers Baby Dragon
Baby Dragon
Furnace Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Furnace Three Musketeers
Furnace Three Musketeers Tornado
Three Musketeers Furnace
Arrows Fireball Tornado
Arrows Fireball Tornado Furnace Baby Dragon
Furnace Three Musketeers Tornado Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Three Musketeers Furnace Tornado
Tornado
Arrows Fireball Furnace Tornado Baby Dragon
Arrows Three Musketeers Fireball Furnace Tornado Baby Dragon
Furnace Fireball Three Musketeers
Fireball Three Musketeers Arrows Furnace Tornado Baby Dragon
Furnace Three Musketeers
Tornado Fireball Furnace Three Musketeers
Three Musketeers Arrows Fireball Furnace Tornado
Arrows Fireball Furnace Three Musketeers Tornado Baby Dragon
Arrows Furnace Tornado Baby Dragon Fireball
Three Musketeers Tornado
Arrows Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Arrows Baby Dragon
Furnace
Fireball Tornado
Three Musketeers
Arrows Fireball Furnace Three Musketeers Tornado Baby Dragon
Fireball Furnace
Fireball Tornado Baby Dragon
Three Musketeers
Arrows Fireball Tornado
Fireball Three Musketeers
Fireball Furnace Three Musketeers Baby Dragon
Fireball Furnace Three Musketeers Tornado Baby Dragon
Arrows Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Tornado Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Furnace Tornado Baby Dragon
Arrows Furnace Tornado Baby Dragon
Arrows Fireball Tornado Baby Dragon
Arrows Fireball Tornado
Fireball Three Musketeers Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado Baby Dragon
Fireball Three Musketeers Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Three Musketeers Baby Dragon
Arrows Fireball Furnace Three Musketeers Baby Dragon
Arrows Fireball Three Musketeers Tornado
Arrows Fireball Three Musketeers Baby Dragon
Arrows Fireball Tornado Baby Dragon
Fireball Baby Dragon
Arrows Fireball Tornado
Tornado
Arrows Fireball Baby Dragon
Arrows Tornado Fireball Furnace Baby Dragon
Arrows Fireball Tornado Baby Dragon
Fireball Arrows Tornado Baby Dragon
Fireball Arrows Tornado Baby Dragon
Arrows Fireball Furnace Tornado Baby Dragon
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Three Musketeers Tornado Baby Dragon
Arrows Fireball
Fireball Three Musketeers Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Tornado
Three Musketeers
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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