My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Ice Wizard Electro Wizard
The Log
Skeleton Army
Earthquake
Bomb Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Bomb Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Poison
Bomb Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Lightning
Bomb Tower Wizard Ice Wizard Electro Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Fireball Bomb Tower Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Ice Wizard Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Fireball
Arrows Electro Wizard
Bomb Tower
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 18

Arrows
Fireball Bomb Tower P.E.K.K.A Ice Wizard
Fireball
Arrows Bomb Tower Ice Wizard Electro Wizard
Bomb Tower
Arrows Fireball Skeleton Army Ice Wizard Electro Wizard
Wizard
Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Skeleton Army
Bomb Tower Wizard Ice Wizard Electro Wizard
P.E.K.K.A
Arrows Wizard Ice Wizard Electro Wizard
Ice Wizard
Arrows Fireball Bomb Tower Wizard Skeleton Army P.E.K.K.A
Electro Wizard
Fireball Bomb Tower Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Ice Wizard Electro Wizard
Arrows Fireball Bomb Tower Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Bomb Tower Ice Wizard Electro Wizard
Electro Wizard Arrows Fireball Bomb Tower Wizard Ice Wizard
Arrows Fireball Bomb Tower P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Skeleton Army Ice Wizard
Skeleton Army Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Arrows Fireball Bomb Tower Wizard
Arrows Fireball Wizard Ice Wizard Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Fireball Wizard Ice Wizard Electro Wizard
Fireball Bomb Tower Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Skeleton Army Fireball P.E.K.K.A Electro Wizard
Bomb Tower Wizard Arrows Fireball Skeleton Army P.E.K.K.A Electro Wizard
Arrows Fireball Bomb Tower Wizard Skeleton Army Ice Wizard Electro Wizard
Arrows Bomb Tower Wizard Fireball Ice Wizard Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Wizard Skeleton Army Arrows Fireball Bomb Tower P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Bomb Tower Wizard
Skeleton Army P.E.K.K.A Bomb Tower Electro Wizard
Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army
Arrows Fireball Wizard Bomb Tower Ice Wizard Electro Wizard
Skeleton Army P.E.K.K.A Fireball Bomb Tower Ice Wizard Electro Wizard
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Electro Wizard Fireball Bomb Tower Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bomb Tower
Skeleton Army P.E.K.K.A Arrows Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Skeleton Army
Skeleton Army Electro Wizard Fireball Bomb Tower P.E.K.K.A
Arrows Fireball Bomb Tower Wizard P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Ice Wizard Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Ice Wizard
Arrows Wizard
Arrows Fireball Wizard Ice Wizard
Arrows Fireball Wizard
Fireball Electro Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Electro Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Ice Wizard
Arrows Fireball Wizard Ice Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Arrows Wizard Ice Wizard Electro Wizard
Arrows Fireball
Fireball Wizard Electro Wizard
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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