My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Baby Dragon Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Elixir Golem Valkyrie Wizard Magic Archer
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Wizard Baby Dragon Bowler Magic Archer
Fireball
Elixir Golem Wizard Baby Dragon Bowler Magic Archer
Poison
Elixir Golem Wizard Magic Archer
Lightning
Valkyrie Wizard Baby Dragon Bowler Magic Archer
Rocket
Valkyrie Wizard Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado Baby Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Tornado Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tornado Valkyrie Baby Dragon Magic Archer Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Tornado Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Bowler
Elixir Golem
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Valkyrie
Wizard Tornado Baby Dragon Magic Archer
Wizard
Tornado Elixir Golem Valkyrie
Tornado
Wizard Baby Dragon Magic Archer Elixir Golem Valkyrie Bowler
Baby Dragon
Tornado Elixir Golem Valkyrie Bowler
Bowler
Arrows Elixir Golem Tornado Baby Dragon Magic Archer
Magic Archer
Tornado Elixir Golem Valkyrie Bowler

Defense Synergies 3 10

Arrows
Valkyrie Tornado Bowler
Elixir Golem
Valkyrie
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Wizard
Tornado Valkyrie
Tornado
Wizard Bowler Magic Archer Arrows Valkyrie Baby Dragon
Baby Dragon
Valkyrie Tornado Bowler
Bowler
Tornado Arrows Valkyrie Baby Dragon
Magic Archer
Tornado Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard Baby Dragon Magic Archer
Valkyrie
Tornado Bowler Valkyrie
Valkyrie Bowler
Arrows Valkyrie Tornado Bowler
Arrows Tornado Bowler Valkyrie Baby Dragon Magic Archer
Tornado Arrows Wizard Baby Dragon Magic Archer
Bowler Arrows Valkyrie Baby Dragon Magic Archer
Tornado
Tornado Valkyrie Bowler
Valkyrie Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Magic Archer
Bowler Valkyrie Wizard
Valkyrie Wizard Bowler Arrows Tornado Baby Dragon Magic Archer
Tornado Bowler
Wizard Arrows Valkyrie Tornado Bowler
Arrows Valkyrie Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Valkyrie Wizard Tornado Baby Dragon Bowler Magic Archer
Tornado
Valkyrie Wizard Bowler Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Arrows Valkyrie Wizard Baby Dragon Bowler Magic Archer
Valkyrie Bowler
Valkyrie Bowler Tornado
Valkyrie Bowler
Arrows Wizard Tornado Baby Dragon Magic Archer
Valkyrie Bowler
Valkyrie
Valkyrie Tornado Baby Dragon Magic Archer
Valkyrie Bowler
Arrows Valkyrie Tornado Bowler
Bowler Valkyrie Wizard
Wizard Valkyrie Baby Dragon Bowler Magic Archer
Valkyrie Tornado Baby Dragon Bowler Magic Archer
Arrows Valkyrie Bowler Wizard Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon Bowler Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Valkyrie
Wizard Arrows Valkyrie Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Magic Archer
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado
Tornado Bowler
Arrows Valkyrie Wizard Tornado Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Magic Archer
Baby Dragon Bowler Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Wizard Baby Dragon Bowler Magic Archer
Magic Archer Arrows Wizard Baby Dragon Bowler
Arrows Tornado
Arrows Wizard Baby Dragon Bowler Magic Archer
Arrows Valkyrie Wizard Tornado Baby Dragon Bowler Magic Archer
Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado
Tornado Bowler
Arrows Baby Dragon
Arrows Tornado Valkyrie Wizard Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Wizard Tornado Baby Dragon Bowler Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows Wizard Tornado Baby Dragon Magic Archer
Wizard
Bowler
Arrows Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Bowler Magic Archer
Magic Archer
Arrows Wizard Tornado Baby Dragon Magic Archer
Arrows
Valkyrie Wizard Baby Dragon Bowler Magic Archer
Arrows Wizard Baby Dragon Bowler Magic Archer
Arrows Tornado
Tornado Baby Dragon Bowler Magic Archer
Tornado Magic Archer
Tornado Baby Dragon Bowler Magic Archer

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