My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Phoenix Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Lumberjack Night Witch
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Battle Healer Electro Dragon Lumberjack Night Witch
Fireball
Elixir Golem Battle Healer Electro Dragon Lumberjack Night Witch
Poison
Elixir Golem Battle Healer Electro Dragon Phoenix Night Witch
Lightning
Battle Healer Electro Dragon Phoenix Lumberjack Night Witch
Rocket
Battle Healer Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Freeze Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Battle Healer Freeze Phoenix Lumberjack Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Battle Healer Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Freeze Phoenix Lumberjack Night Witch
Elixir Golem
Battle Healer Night Witch Arrows Electro Dragon Lumberjack
Battle Healer
Elixir Golem Electro Dragon Arrows Lumberjack Night Witch
Freeze
Arrows Phoenix
Electro Dragon
Battle Healer Elixir Golem
Phoenix
Arrows Freeze
Lumberjack
Arrows Elixir Golem Battle Healer Night Witch
Night Witch
Elixir Golem Arrows Battle Healer Lumberjack

Defense Synergies 1 8

Arrows
Battle Healer Phoenix Lumberjack
Elixir Golem
Battle Healer
Electro Dragon Arrows Phoenix Lumberjack Night Witch
Freeze
Lumberjack
Electro Dragon
Battle Healer Lumberjack
Phoenix
Arrows Battle Healer
Lumberjack
Arrows Battle Healer Freeze Electro Dragon
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Lumberjack Battle Healer Electro Dragon Phoenix Night Witch
Lumberjack Freeze Electro Dragon Night Witch
Lumberjack Night Witch Electro Dragon Phoenix
Arrows Battle Healer Lumberjack
Arrows Freeze Electro Dragon Lumberjack Night Witch
Arrows Freeze Electro Dragon Phoenix Night Witch
Arrows Battle Healer Electro Dragon Phoenix
Phoenix Lumberjack Night Witch
Battle Healer Phoenix Lumberjack Night Witch
Arrows Freeze Electro Dragon Lumberjack Night Witch
Arrows Electro Dragon Phoenix Night Witch
Lumberjack Night Witch Battle Healer Freeze Electro Dragon
Arrows Freeze Electro Dragon Lumberjack Night Witch
Phoenix Lumberjack
Freeze Lumberjack
Arrows Electro Dragon Lumberjack Night Witch
Arrows Battle Healer Electro Dragon Lumberjack Night Witch
Arrows Freeze Battle Healer Electro Dragon Lumberjack
Phoenix Lumberjack
Arrows Battle Healer Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Arrows Battle Healer Electro Dragon Phoenix Lumberjack
Lumberjack Battle Healer Electro Dragon
Lumberjack Battle Healer Phoenix Night Witch
Battle Healer Phoenix Lumberjack Night Witch
Arrows Freeze Electro Dragon
Battle Healer Phoenix Lumberjack Night Witch
Battle Healer Phoenix Lumberjack
Freeze Electro Dragon Phoenix
Phoenix
Electro Dragon Phoenix Lumberjack
Arrows Phoenix
Lumberjack Night Witch
Electro Dragon
Electro Dragon Phoenix Battle Healer Freeze Lumberjack Night Witch
Arrows Battle Healer Freeze Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Arrows
Arrows Freeze Electro Dragon
Arrows
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Electro Dragon Lumberjack Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Freeze
Night Witch
Arrows Electro Dragon
Arrows Electro Dragon
Night Witch
Arrows
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Night Witch
Electro Dragon Freeze
Night Witch
Arrows Electro Dragon Night Witch
Arrows Freeze Electro Dragon
Arrows
Freeze Electro Dragon Night Witch
Arrows Electro Dragon
Freeze
Arrows
Electro Dragon Lumberjack
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Freeze
Electro Dragon
Electro Dragon Freeze

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