My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bowler Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Goblin Hut Guards
Zap
Dart Goblin Goblin Hut Guards Goblin Giant
Barbarian Barrel
Dart Goblin Goblin Hut Guards Electro Wizard
The Log
Dart Goblin Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Dart Goblin Goblin Hut Guards
Royal Delivery
Dart Goblin Goblin Hut Guards Bowler Electro Wizard
Fireball
Dart Goblin Goblin Hut Bowler Electro Wizard
Poison
Dart Goblin Goblin Hut Guards Electro Wizard
Lightning
Goblin Hut Bowler Electro Wizard
Rocket
Goblin Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Poison Electro Wizard Goblin Hut Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Guards Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Goblin Giant
Dart Goblin
Bowler Goblin Giant
Goblin Hut
Bowler Goblin Giant
Guards
Poison
Bowler Goblin Giant
Bowler
Arrows Dart Goblin Goblin Hut Poison Electro Wizard
Goblin Giant
Arrows Dart Goblin Goblin Hut Poison Electro Wizard
Electro Wizard
Bowler Goblin Giant

Defense Synergies 0 14

Arrows
Goblin Hut Bowler
Dart Goblin
Goblin Hut Guards Bowler Goblin Giant Electro Wizard
Goblin Hut
Arrows Dart Goblin Bowler Electro Wizard
Guards
Dart Goblin Poison Electro Wizard
Poison
Guards Electro Wizard
Bowler
Arrows Dart Goblin Goblin Hut Electro Wizard
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Dart Goblin Goblin Hut Guards Poison Bowler Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Goblin Hut Goblin Giant Electro Wizard
Dart Goblin Goblin Hut Electro Wizard
Goblin Hut Bowler Dart Goblin Electro Wizard
Goblin Hut Dart Goblin Guards Bowler Electro Wizard
Arrows Poison Bowler
Arrows Bowler Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard Arrows Goblin Hut Poison
Bowler Arrows Dart Goblin Poison Goblin Giant Electro Wizard
Goblin Hut
Guards Dart Goblin Bowler Electro Wizard
Dart Goblin Guards Poison Electro Wizard Arrows Goblin Hut Bowler Goblin Giant
Arrows Dart Goblin Goblin Hut Poison Electro Wizard
Goblin Hut Bowler Guards Electro Wizard
Bowler Arrows Dart Goblin Goblin Hut Guards Poison Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Bowler Electro Wizard
Arrows Goblin Hut Poison Bowler Electro Wizard
Arrows Dart Goblin Goblin Hut Guards Bowler Electro Wizard
Arrows Poison Dart Goblin Goblin Hut Guards Bowler Electro Wizard
Dart Goblin Goblin Hut Electro Wizard
Bowler Arrows Dart Goblin Guards Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Bowler Electro Wizard
Poison Electro Wizard Arrows Bowler
Guards Goblin Hut Bowler Goblin Giant Electro Wizard
Guards Bowler Goblin Giant Electro Wizard
Goblin Hut Guards Bowler Goblin Giant
Arrows Poison Dart Goblin Goblin Hut Goblin Giant Electro Wizard
Guards Dart Goblin Goblin Hut Bowler Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Goblin Hut Poison
Dart Goblin Goblin Hut Guards Goblin Giant
Dart Goblin Goblin Hut Guards Bowler
Arrows Guards Poison Bowler Goblin Giant Electro Wizard
Bowler Guards Goblin Giant
Dart Goblin Bowler
Goblin Hut Guards Electro Wizard Dart Goblin Poison Bowler Goblin Giant
Arrows Poison Bowler Dart Goblin Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Dart Goblin Guards
Arrows Poison Dart Goblin Bowler Electro Wizard
Arrows Dart Goblin Goblin Hut Poison Goblin Giant
Arrows Dart Goblin Guards Poison
Poison Arrows Bowler
Arrows Poison Dart Goblin Goblin Giant
Arrows Dart Goblin Poison Bowler
Arrows Poison Dart Goblin Bowler
Arrows Poison Dart Goblin
Guards Poison Bowler Electro Wizard
Poison Arrows Dart Goblin Bowler Electro Wizard
Poison Arrows Dart Goblin
Poison Dart Goblin Goblin Hut Bowler
Arrows Dart Goblin Poison
Arrows Dart Goblin Goblin Hut Poison
Arrows Dart Goblin Goblin Hut Poison Bowler
Arrows Dart Goblin Goblin Hut Poison Bowler
Arrows Poison
Arrows Dart Goblin Poison Bowler Electro Wizard
Arrows Dart Goblin Poison Bowler
Poison Bowler
Arrows Poison
Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Dart Goblin Bowler Electro Wizard
Arrows Poison Bowler
Poison Arrows Dart Goblin
Poison Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Goblin Hut Guards Poison
Bowler
Poison Arrows Dart Goblin
Arrows Poison Electro Wizard
Arrows Poison Bowler
Electro Wizard Dart Goblin Goblin Hut Guards
Poison Arrows Dart Goblin Electro Wizard
Arrows
Poison Dart Goblin Bowler Electro Wizard
Arrows Dart Goblin Poison Bowler
Arrows Poison
Dart Goblin
Dart Goblin Guards Poison Bowler Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Bowler Goblin Giant Electro Wizard

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