My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Bandit
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Firecracker Bandit
Barbarian Barrel
Cannon Goblin Gang Firecracker Hunter Bandit
The Log
Cannon Goblin Gang Firecracker Hunter Bandit
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hunter Bandit
Fireball
Cannon Goblin Gang Firecracker Hunter Bandit
Poison
Cannon Goblin Gang Firecracker Hunter
Lightning
Cannon Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Gang Firecracker Bandit Hunter Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Bandit
Cannon
Goblin Gang
Firecracker Giant Bandit
Firecracker
Goblin Gang Giant Bandit
Giant
Arrows Hunter Goblin Gang Firecracker Rocket Bandit
Rocket
Giant
Hunter
Giant Bandit
Bandit
Arrows Goblin Gang Firecracker Giant Hunter

Defense Synergies 0 12

Arrows
Cannon Bandit
Cannon
Arrows Goblin Gang Firecracker Rocket Hunter Bandit
Goblin Gang
Cannon Firecracker Bandit
Firecracker
Cannon Goblin Gang Hunter Bandit
Giant
Rocket
Cannon
Hunter
Cannon Firecracker Bandit
Bandit
Arrows Cannon Goblin Gang Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker
Hunter Cannon Goblin Gang Firecracker Bandit
Cannon Goblin Gang Rocket Hunter Bandit
Cannon Hunter Goblin Gang Firecracker Bandit
Arrows Firecracker Rocket
Arrows Goblin Gang Cannon Firecracker Hunter Bandit
Rocket Hunter Arrows Cannon Goblin Gang Firecracker
Rocket Arrows Cannon Bandit
Cannon Hunter Goblin Gang
Goblin Gang Cannon Firecracker Hunter Bandit
Goblin Gang Arrows Cannon Firecracker Hunter Bandit
Arrows Hunter Goblin Gang Firecracker
Cannon Hunter Goblin Gang Rocket Bandit
Rocket Arrows Cannon Goblin Gang Firecracker Hunter
Cannon Goblin Gang Hunter Bandit
Rocket Cannon Goblin Gang Hunter Bandit
Arrows Cannon Goblin Gang Firecracker Hunter
Arrows Cannon Goblin Gang Firecracker Hunter Bandit
Arrows Hunter Cannon Firecracker Bandit
Cannon Hunter
Goblin Gang Arrows Cannon Firecracker Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bandit
Bandit Arrows Goblin Gang Firecracker Rocket Hunter
Goblin Gang Bandit Rocket Hunter
Goblin Gang Rocket Hunter Bandit
Cannon Goblin Gang Hunter Bandit
Arrows Firecracker Rocket Goblin Gang Hunter
Goblin Gang Rocket Hunter Bandit
Hunter
Rocket Firecracker Bandit
Cannon Goblin Gang
Hunter
Rocket Arrows
Rocket Cannon Goblin Gang Hunter Bandit
Cannon Firecracker
Goblin Gang Firecracker Rocket Hunter
Arrows Cannon Firecracker Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Bandit
Arrows Firecracker Bandit
Rocket Arrows Bandit
Arrows Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Rocket Hunter
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker Bandit
Rocket Goblin Gang
Firecracker Rocket Arrows Bandit
Arrows Firecracker Rocket
Rocket Firecracker Hunter Bandit
Arrows Firecracker Rocket Bandit
Arrows Firecracker
Rocket Arrows Firecracker Hunter Bandit
Arrows Firecracker Rocket Bandit
Arrows Rocket
Rocket
Rocket Arrows Firecracker Hunter Bandit
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Hunter
Arrows Firecracker Hunter Bandit
Arrows Bandit
Rocket Arrows Firecracker Bandit
Arrows Firecracker Hunter
Rocket Firecracker
Arrows Rocket Hunter Bandit
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Goblin Gang Rocket Bandit
Rocket Arrows Firecracker Hunter
Arrows
Goblin Gang Firecracker Rocket Hunter
Arrows Firecracker
Rocket Arrows
Firecracker
Goblin Gang Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Bandit

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