My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Bowler
Fireball
Minions Goblin Gang Inferno Tower Bowler
Poison
Minions Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Inferno Tower Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Bowler Lightning
Knight
Minions Goblin Gang Arrows
Minions
Knight Royal Giant Bowler
Goblin Gang
Knight Royal Giant Bowler
Royal Giant
Arrows Minions Lightning Goblin Gang Bowler
Inferno Tower
Bowler
Arrows Minions Goblin Gang Royal Giant Lightning
Lightning
Royal Giant Arrows Bowler

Defense Synergies 4 7

Arrows
Knight Inferno Tower Bowler Lightning
Knight
Minions Goblin Gang Inferno Tower Arrows Bowler
Minions
Knight Inferno Tower Bowler
Goblin Gang
Knight Inferno Tower
Royal Giant
Inferno Tower
Knight Goblin Gang Arrows Minions
Bowler
Arrows Knight Minions
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Minions Inferno Tower
Inferno Tower Knight Minions Goblin Gang
Goblin Gang Inferno Tower Bowler Knight Minions Lightning
Inferno Tower Knight Minions Goblin Gang Bowler
Lightning Arrows Bowler
Arrows Goblin Gang Bowler Minions
Minions Inferno Tower Lightning Arrows Goblin Gang
Bowler Lightning Arrows Inferno Tower
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Inferno Tower Bowler
Minions Goblin Gang Arrows Knight Bowler
Arrows Minions Inferno Tower Goblin Gang
Inferno Tower Bowler Knight Minions Goblin Gang Lightning
Bowler Arrows Minions Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Bowler Lightning
Arrows Knight Minions Goblin Gang Inferno Tower Bowler
Arrows Knight Minions Goblin Gang Bowler
Arrows Knight Minions Bowler
Inferno Tower
Goblin Gang Bowler Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower Bowler
Arrows Knight Goblin Gang Bowler Lightning
Goblin Gang Knight Minions Inferno Tower Bowler Lightning
Goblin Gang Bowler Lightning Knight Inferno Tower
Inferno Tower Knight Goblin Gang Bowler
Arrows Minions Goblin Gang
Goblin Gang Knight Minions Inferno Tower Bowler Lightning
Inferno Tower Knight
Lightning Knight Minions Inferno Tower
Inferno Tower Goblin Gang
Knight Minions Inferno Tower Bowler
Lightning Arrows Bowler
Bowler Lightning Knight Goblin Gang Inferno Tower
Bowler
Goblin Gang Inferno Tower Knight Minions Bowler Lightning
Arrows Minions Bowler Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Bowler
Lightning Arrows
Lightning Arrows Knight
Arrows Bowler
Arrows Minions
Arrows Bowler
Arrows Bowler Lightning
Arrows Lightning
Lightning Minions Goblin Gang Bowler
Lightning Arrows Knight Bowler
Lightning Arrows
Lightning Knight Bowler
Lightning Arrows Minions
Lightning Arrows
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Arrows
Minions Lightning
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Minions Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Bowler
Arrows Bowler Lightning
Lightning Arrows Bowler
Lightning Arrows
Lightning Arrows
Lightning Minions
Lightning Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Lightning
Lightning Minions Goblin Gang
Lightning Arrows
Arrows
Lightning Knight Goblin Gang Bowler
Arrows Bowler Lightning
Lightning Arrows
Minions Goblin Gang Bowler Lightning
Lightning
Lightning Bowler

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