My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Musketeer
The Log
Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Bowler Inferno Dragon
Fireball
Musketeer Bowler Inferno Dragon
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Bowler Inferno Dragon
Rocket
Musketeer Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Musketeer Freeze Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mini P.E.K.K.A Freeze Bowler
Royal Giant
Arrows Fireball Musketeer Bowler
Fireball
Arrows Royal Giant Freeze
Mini P.E.K.K.A
Arrows Musketeer Bowler
Musketeer
Royal Giant Mini P.E.K.K.A Bowler
Freeze
Arrows Fireball
Bowler
Arrows Royal Giant Mini P.E.K.K.A Musketeer
Inferno Dragon

Defense Synergies 0 10

Arrows
Fireball Mini P.E.K.K.A Bowler
Royal Giant
Fireball
Arrows Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A
Arrows Fireball Musketeer Freeze Bowler
Musketeer
Fireball Mini P.E.K.K.A Bowler
Freeze
Fireball Mini P.E.K.K.A
Bowler
Arrows Mini P.E.K.K.A Musketeer
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon Musketeer
Mini P.E.K.K.A Bowler Musketeer Freeze Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Musketeer Bowler
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Freeze Bowler Musketeer
Musketeer Inferno Dragon Arrows Fireball Freeze
Bowler Arrows Fireball Musketeer
Mini P.E.K.K.A Inferno Dragon Musketeer
Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Musketeer Freeze Bowler
Arrows Musketeer Inferno Dragon Fireball
Mini P.E.K.K.A Bowler Fireball Musketeer Freeze
Fireball Bowler Arrows Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Freeze Bowler Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Freeze Fireball Musketeer Bowler Inferno Dragon
Mini P.E.K.K.A Musketeer Inferno Dragon
Bowler Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bowler
Fireball Arrows Mini P.E.K.K.A Musketeer Bowler Inferno Dragon
Mini P.E.K.K.A Musketeer Bowler
Mini P.E.K.K.A Bowler Fireball Musketeer
Mini P.E.K.K.A Musketeer Bowler Inferno Dragon
Arrows Fireball Musketeer Freeze
Mini P.E.K.K.A Fireball Musketeer Bowler
Mini P.E.K.K.A Inferno Dragon
Freeze Fireball Mini P.E.K.K.A Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Bowler
Mini P.E.K.K.A Bowler Fireball
Fireball Musketeer Bowler
Fireball Mini P.E.K.K.A Musketeer Freeze Bowler Inferno Dragon
Arrows Bowler Fireball Mini P.E.K.K.A Musketeer Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Freeze
Arrows Fireball Musketeer Bowler
Arrows Fireball
Arrows Fireball Musketeer Freeze
Fireball Arrows Bowler
Arrows Fireball Musketeer Freeze
Arrows Musketeer Bowler
Arrows Fireball Freeze Bowler
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Musketeer Bowler
Fireball Arrows Musketeer
Fireball Musketeer Bowler
Arrows Fireball Musketeer Freeze
Arrows Fireball Musketeer
Arrows Fireball Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball Freeze
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Bowler
Fireball Musketeer Bowler
Arrows Fireball
Musketeer Bowler
Arrows Fireball Musketeer
Arrows Freeze Fireball Bowler
Inferno Dragon
Arrows Fireball Musketeer Bowler
Fireball Arrows Musketeer Bowler
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer Freeze
Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Musketeer
Arrows Fireball Freeze
Arrows Fireball Bowler
Fireball Musketeer Freeze
Fireball Arrows Musketeer
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Bowler
Arrows Fireball Musketeer Bowler
Arrows Fireball
Musketeer
Fireball Musketeer Freeze Bowler
Fireball Musketeer
Fireball Musketeer Freeze Bowler

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