My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant Graveyard Sparky
Giant Snowball
Bomber Minion Horde Graveyard
Zap
Bomber Minion Horde Graveyard Sparky
Barbarian Barrel
Bomber Elite Barbarians Electro Wizard Graveyard Sparky
The Log
Bomber Elite Barbarians Graveyard Sparky
Earthquake
Bomber Graveyard
Arrows
Bomber Minion Horde Graveyard
Royal Delivery
Bomber Minion Horde Elite Barbarians Electro Wizard Graveyard Sparky
Fireball
Bomber Minion Horde Elite Barbarians Electro Wizard Sparky
Poison
Bomber Minion Horde Electro Wizard Graveyard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Minion Horde Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Electro Wizard Minion Horde Giant Graveyard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Arrows Electro Wizard Minion Horde

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Graveyard Sparky
Arrows
Elite Barbarians Giant Graveyard Sparky
Minion Horde
Giant Sparky
Elite Barbarians
Arrows Bomber Graveyard Sparky
Giant
Bomber Arrows Graveyard Sparky Minion Horde Electro Wizard
Electro Wizard
Graveyard Giant Sparky
Graveyard
Arrows Giant Electro Wizard Bomber Elite Barbarians Sparky
Sparky
Arrows Giant Bomber Minion Horde Elite Barbarians Electro Wizard Graveyard

Defense Synergies 0 3

Bomber
Electro Wizard
Arrows
Sparky
Minion Horde
Sparky
Elite Barbarians
Giant
Electro Wizard
Bomber
Graveyard
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky Bomber Electro Wizard
Minion Horde Sparky Bomber Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky Bomber Electro Wizard
Bomber Arrows Elite Barbarians Sparky
Arrows Bomber Electro Wizard
Minion Horde Electro Wizard Arrows
Arrows Electro Wizard Sparky
Minion Horde Sparky Elite Barbarians
Elite Barbarians Bomber Minion Horde Electro Wizard Sparky
Minion Horde Electro Wizard Bomber Arrows
Arrows Minion Horde Electro Wizard
Minion Horde Sparky Bomber Elite Barbarians Electro Wizard
Bomber Sparky Arrows Minion Horde Electro Wizard
Elite Barbarians Sparky Minion Horde Electro Wizard
Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Sparky Bomber Arrows Elite Barbarians Electro Wizard
Arrows Bomber Minion Horde Elite Barbarians Electro Wizard
Arrows Bomber Electro Wizard
Sparky Elite Barbarians Electro Wizard
Bomber Arrows Minion Horde Elite Barbarians Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard Sparky
Electro Wizard Bomber Arrows Elite Barbarians
Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Elite Barbarians Electro Wizard Sparky
Minion Horde Elite Barbarians Sparky
Arrows Minion Horde Electro Wizard
Sparky Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Sparky
Minion Horde Electro Wizard Elite Barbarians Sparky
Minion Horde Sparky
Minion Horde Elite Barbarians Sparky
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Minion Horde Sparky
Bomber Minion Horde Sparky
Elite Barbarians Electro Wizard Sparky Bomber Minion Horde
Arrows Bomber Minion Horde Elite Barbarians Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows Electro Wizard
Arrows Minion Horde Sparky
Arrows Sparky
Bomber Arrows Minion Horde Sparky
Arrows Minion Horde
Bomber Arrows Minion Horde Sparky
Arrows
Arrows
Minion Horde Elite Barbarians Electro Wizard Sparky
Arrows Minion Horde Electro Wizard Sparky
Arrows
Elite Barbarians Sparky
Arrows Minion Horde
Arrows Elite Barbarians Sparky
Bomber Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bomber Minion Horde Sparky
Bomber Arrows Electro Wizard Sparky
Bomber Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Bomber Sparky
Minion Horde
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Arrows Minion Horde Electro Wizard Sparky
Electro Wizard Minion Horde
Minion Horde Elite Barbarians Sparky
Bomber Arrows Minion Horde Sparky
Arrows Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Electro Wizard
Arrows Electro Wizard
Arrows
Minion Horde Electro Wizard Sparky
Arrows Bomber
Arrows Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky

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