My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Giant
Giant Snowball
Bomber Bats Goblin Gang Baby Dragon
Zap
Bomber Bats Goblin Gang Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Inferno Tower
The Log
Bomber Goblin Gang
Earthquake
Bomber Goblin Gang Inferno Tower
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Baby Dragon
Fireball
Bomber Goblin Gang Inferno Tower Baby Dragon
Poison
Bomber Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Fireball Baby Dragon Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Baby Dragon
Bats
Giant Bomber Baby Dragon
Arrows
Fireball Giant
Goblin Gang
Giant Baby Dragon
Fireball
Arrows Giant Baby Dragon
Giant
Bomber Bats Arrows Goblin Gang Fireball Baby Dragon
Inferno Tower
Baby Dragon
Bomber Bats Goblin Gang Fireball Giant

Defense Synergies 1 7

Bomber
Bats
Bats
Bomber Inferno Tower Baby Dragon
Arrows
Fireball Inferno Tower
Goblin Gang
Inferno Tower
Fireball
Arrows Inferno Tower
Giant
Inferno Tower
Goblin Gang Bats Arrows Fireball Baby Dragon
Baby Dragon
Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower Baby Dragon
Inferno Tower Bomber Bats Goblin Gang
Goblin Gang Inferno Tower Bomber Bats
Inferno Tower Bomber Bats Goblin Gang
Bomber Arrows Fireball
Arrows Goblin Gang Fireball Bomber Bats Baby Dragon
Bats Inferno Tower Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Goblin Gang Bomber Inferno Tower
Bats Goblin Gang Bomber Arrows Fireball Baby Dragon
Arrows Inferno Tower Bats Goblin Gang Fireball Baby Dragon
Inferno Tower Bomber Bats Goblin Gang Fireball
Bomber Fireball Bats Arrows Goblin Gang Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Bomber Bats Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Bomber Bats Goblin Gang Baby Dragon
Arrows Baby Dragon Bomber Bats Fireball
Inferno Tower
Bomber Goblin Gang Bats Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Inferno Tower
Fireball Bomber Arrows Goblin Gang Baby Dragon
Goblin Gang Bats Inferno Tower
Goblin Gang Bats Fireball Inferno Tower
Inferno Tower Goblin Gang
Arrows Fireball Bats Goblin Gang Baby Dragon
Goblin Gang Bats Fireball Inferno Tower
Inferno Tower
Bats Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Bats Inferno Tower
Arrows Fireball
Goblin Gang Fireball Inferno Tower
Bomber Fireball Baby Dragon
Goblin Gang Inferno Tower Bomber Bats Fireball Baby Dragon
Bats Arrows Bomber Fireball Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Bats
Bomber Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon
Bats Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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