My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Barbarians Night Witch Little Prince
Zap
Night Witch Little Prince
Barbarian Barrel
Barbarians Wizard Night Witch Little Prince
The Log
Barbarians Little Prince
Earthquake
Barbarians
Arrows
Night Witch Little Prince
Royal Delivery
Barbarians Wizard Night Witch Little Prince
Fireball
Barbarians Wizard Night Witch Little Prince
Poison
Barbarians Wizard Night Witch Little Prince
Lightning
Wizard Night Witch Little Prince
Rocket
Barbarians Wizard Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Little Prince Night Witch Barbarians Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Void Little Prince Night Witch

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Golem Lightning Night Witch
Barbarians
Wizard
Golem
Void
Arrows
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Wizard
Night Witch
Golem Arrows
Little Prince

Defense Synergies 0 4

Arrows
Barbarians Void Lightning Little Prince
Barbarians
Arrows
Wizard
Void
Arrows
Lightning
Arrows
Golem
Night Witch
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Void
Barbarians Night Witch
Barbarians Void Lightning Night Witch
Barbarians Night Witch
Lightning Arrows Barbarians
Arrows Night Witch
Lightning Arrows Wizard Void Night Witch Little Prince
Lightning Arrows Barbarians Void
Barbarians Night Witch
Barbarians Night Witch Little Prince
Barbarians Arrows Wizard Night Witch
Arrows Wizard Night Witch
Barbarians Night Witch Wizard Lightning
Wizard Arrows Barbarians Night Witch
Barbarians
Barbarians Lightning
Barbarians Wizard Arrows Night Witch
Arrows Barbarians Wizard Night Witch Little Prince
Arrows Wizard Barbarians Little Prince
Barbarians
Wizard Arrows Barbarians Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Void
Void Arrows Wizard Lightning
Barbarians Lightning
Lightning Barbarians Night Witch
Barbarians Night Witch
Arrows Wizard
Barbarians Void Lightning Night Witch
Barbarians
Void Lightning Barbarians
Barbarians
Barbarians
Lightning Arrows Barbarians Void
Barbarians Lightning Wizard Night Witch
Wizard Barbarians
Barbarians Lightning Night Witch Little Prince
Arrows Barbarians Wizard
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Arrows
Arrows Void
Lightning Arrows Void
Lightning Arrows Barbarians Void
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Void Wizard Lightning
Lightning Void Night Witch
Void Lightning Arrows Wizard
Void Lightning Arrows Wizard
Lightning Void
Lightning Arrows Void
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Night Witch
Void Lightning Arrows Wizard
Lightning Arrows Wizard Little Prince
Lightning Void Night Witch
Lightning Arrows Wizard Void
Void Lightning
Lightning Arrows Barbarians Void
Arrows Wizard Little Prince
Arrows Void Wizard Lightning
Void Lightning Arrows Wizard
Void Lightning Arrows
Lightning Arrows Wizard Night Witch Little Prince
Lightning Wizard Void
Lightning Void Night Witch
Void Lightning Arrows Wizard Night Witch
Void Lightning Arrows
Arrows Wizard Lightning
Lightning Barbarians Void Night Witch
Lightning Arrows Wizard
Arrows
Void Lightning Wizard
Arrows Wizard Lightning
Void Lightning Arrows
Lightning
Void Lightning
Void Lightning Little Prince

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