My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Graveyard
Barbarian Barrel
Tesla Barbarians Wizard Graveyard
The Log
Barbarians Graveyard
Earthquake
Tesla Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Graveyard
Fireball
Tesla Barbarians Wizard
Poison
Barbarians Wizard Graveyard
Lightning
Tesla Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Tesla Poison Barbarians Giant Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Tesla Poison

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard
Tesla
Barbarians
Giant
Arrows Poison Graveyard Wizard Tornado
Wizard
Tornado Giant
Tornado
Wizard Giant Poison Graveyard
Poison
Giant Graveyard Tornado
Graveyard
Arrows Giant Poison Tornado

Defense Synergies 1 7

Arrows
Tesla Barbarians Tornado
Tesla
Arrows Wizard Tornado Poison
Barbarians
Arrows
Giant
Wizard
Tornado Tesla
Tornado
Wizard Arrows Tesla Poison
Poison
Tesla Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Barbarians Tesla
Tesla Barbarians Tornado
Tesla Barbarians
Arrows Barbarians Tornado Poison
Arrows Tornado Tesla
Tesla Tornado Arrows Wizard Poison
Arrows Tesla Barbarians Poison
Tesla Barbarians Tornado
Tornado Tesla Barbarians
Barbarians Poison Arrows Tesla Wizard Tornado
Arrows Tesla Wizard Tornado Poison
Tesla Barbarians Wizard
Wizard Arrows Tesla Barbarians Tornado Poison
Barbarians Tesla
Barbarians Tornado Tesla
Tesla Barbarians Wizard Arrows Tornado Poison
Arrows Tesla Barbarians Wizard Tornado
Arrows Wizard Tornado Poison Tesla Barbarians
Barbarians Tesla Tornado
Wizard Arrows Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Poison Arrows Tesla Wizard
Barbarians
Tesla Barbarians Tornado
Barbarians Tesla
Arrows Wizard Poison Tesla Tornado
Tesla Barbarians
Tesla Barbarians
Barbarians Tornado Poison
Tesla Barbarians
Tesla Barbarians
Arrows Barbarians Tornado Poison
Barbarians Tesla Wizard
Wizard Tesla Barbarians
Tesla Barbarians Tornado Poison
Arrows Poison Tesla Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Tornado
Arrows Poison
Arrows Barbarians Poison
Wizard Poison Arrows
Arrows Wizard Poison Tornado
Arrows Wizard Tornado Poison
Arrows Poison Wizard Tornado
Arrows Poison Wizard Tornado
Tornado Poison
Poison Arrows Wizard Tornado
Poison Arrows Wizard Tornado
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Tornado Poison
Arrows Wizard Poison
Arrows Wizard Tornado Poison
Poison
Arrows Wizard Tornado Poison
Tornado
Arrows Barbarians Poison
Arrows Tornado Poison Wizard
Arrows Poison Wizard Tornado
Arrows Wizard Tornado Poison
Poison Arrows Tornado
Poison Arrows Wizard Tornado
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Barbarians
Poison Arrows Wizard Tornado
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Tornado Poison
Tornado Poison
Tornado Poison
Poison Tornado

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