My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Electro Dragon
Zap
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Battle Healer Wizard Electro Dragon
Fireball
Barbarians Battle Healer Wizard Elixir Collector Electro Dragon
Poison
Barbarians Battle Healer Wizard Elixir Collector Electro Dragon
Lightning
Battle Healer Wizard Elixir Collector Electro Dragon
Rocket
Barbarians Battle Healer Wizard Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Elixir Collector Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Battle Healer Barbarians Wizard Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tornado Battle Healer Barbarians

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Battle Healer
Barbarians
Battle Healer
Battle Healer
Electro Dragon Arrows Barbarians Tornado Golem
Wizard
Tornado Golem
Elixir Collector
Tornado
Wizard Battle Healer Electro Dragon Golem
Electro Dragon
Battle Healer Golem Tornado
Golem
Arrows Electro Dragon Battle Healer Wizard Tornado

Defense Synergies 2 5

Arrows
Barbarians Battle Healer Tornado
Barbarians
Arrows
Battle Healer
Electro Dragon Arrows Tornado
Wizard
Tornado
Elixir Collector
Tornado
Wizard Arrows Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Electro Dragon
Barbarians Electro Dragon
Arrows Barbarians Battle Healer Tornado
Arrows Tornado Electro Dragon
Tornado Arrows Wizard Electro Dragon
Arrows Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Tornado Barbarians Battle Healer
Barbarians Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Barbarians Battle Healer Wizard Electro Dragon
Wizard Arrows Barbarians Tornado Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Wizard Arrows Tornado Electro Dragon
Arrows Barbarians Battle Healer Wizard Tornado Electro Dragon
Arrows Wizard Tornado Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Wizard Arrows Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Arrows Battle Healer Wizard Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado
Barbarians Battle Healer
Arrows Wizard Tornado Electro Dragon
Barbarians Battle Healer
Barbarians Battle Healer
Electro Dragon Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Arrows Barbarians Tornado
Barbarians Wizard
Wizard Barbarians Electro Dragon
Barbarians Electro Dragon Battle Healer Tornado
Arrows Barbarians Battle Healer Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Wizard Arrows
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Arrows Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Tornado
Arrows Barbarians Electro Dragon
Arrows Tornado Wizard Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows Tornado
Arrows Wizard Tornado Electro Dragon
Electro Dragon Wizard
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Barbarians Electro Dragon
Arrows Wizard Tornado Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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