My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard Lumberjack Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Lumberjack Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton King
Giant Snowball
Wall Breakers Witch Lumberjack Skeleton King
Zap
Wall Breakers Witch Skeleton King
Barbarian Barrel
Wall Breakers Witch Electro Wizard Lumberjack Skeleton King
The Log
Wall Breakers Witch Lumberjack Skeleton King
Earthquake
Witch Skeleton King
Arrows
Wall Breakers Witch Skeleton King
Royal Delivery
Wall Breakers Witch Electro Wizard Lumberjack Skeleton King
Fireball
Wall Breakers Witch Electro Wizard Lumberjack Skeleton King
Poison
Witch Electro Wizard Skeleton King
Lightning
Witch Electro Wizard Lumberjack Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Arrows Electro Wizard Lumberjack Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Wall Breakers Arrows Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Lumberjack Mega Knight
Barbarian Barrel
Wall Breakers Lumberjack Mega Knight
Wall Breakers
Arrows Barbarian Barrel Electro Wizard Mega Knight Skeleton King
Witch
Lumberjack Mega Knight Skeleton King
Electro Wizard
Wall Breakers Lumberjack Mega Knight
Lumberjack
Arrows Barbarian Barrel Witch Electro Wizard Mega Knight
Mega Knight
Arrows Barbarian Barrel Wall Breakers Witch Electro Wizard Lumberjack
Skeleton King
Wall Breakers Witch

Defense Synergies 1 11

Arrows
Mega Knight Barbarian Barrel Lumberjack
Barbarian Barrel
Arrows Witch Electro Wizard Lumberjack Mega Knight
Wall Breakers
Witch
Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard
Barbarian Barrel Witch Lumberjack Mega Knight
Lumberjack
Arrows Barbarian Barrel Witch Electro Wizard
Mega Knight
Arrows Barbarian Barrel Witch Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Lumberjack Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Electro Wizard
Witch Lumberjack Electro Wizard Mega Knight Skeleton King
Arrows Barbarian Barrel Lumberjack Mega Knight
Arrows Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Witch
Arrows Barbarian Barrel Electro Wizard Mega Knight
Witch Lumberjack Skeleton King
Barbarian Barrel Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Arrows Barbarian Barrel Lumberjack Mega Knight Skeleton King
Arrows Witch Electro Wizard
Lumberjack Mega Knight Witch Electro Wizard
Mega Knight Arrows Barbarian Barrel Witch Electro Wizard Lumberjack Skeleton King
Electro Wizard Lumberjack Mega Knight Skeleton King
Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Witch Electro Wizard Lumberjack
Arrows Mega Knight Barbarian Barrel Witch Electro Wizard Lumberjack
Arrows Barbarian Barrel Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Arrows Barbarian Barrel Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Barbarian Barrel Witch Electro Wizard
Electro Wizard Arrows Barbarian Barrel Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Wizard
Lumberjack Mega Knight Barbarian Barrel Electro Wizard
Witch Lumberjack Mega Knight
Arrows Witch Electro Wizard
Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Barbarian Barrel Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Witch Lumberjack Skeleton King
Witch Mega Knight
Witch Electro Wizard Barbarian Barrel Lumberjack Skeleton King
Arrows Mega Knight Barbarian Barrel Witch Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Witch
Arrows Witch
Arrows Barbarian Barrel
Arrows
Electro Wizard Lumberjack
Arrows Barbarian Barrel Electro Wizard
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard Mega Knight
Arrows Barbarian Barrel Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch Mega Knight
Witch
Arrows Barbarian Barrel Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Barbarian Barrel
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Barbarian Barrel Witch
Arrows Witch Electro Wizard
Arrows Barbarian Barrel
Electro Wizard Lumberjack Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Witch Electro Wizard Skeleton King
Witch Electro Wizard
Barbarian Barrel Witch Electro Wizard Mega Knight

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