My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Knight Wizard Electro Wizard
The Log
Archers
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Wizard Balloon Electro Wizard
Fireball
Archers Wizard Balloon Electro Wizard
Poison
Archers Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tornado Electro Wizard Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight Lightning
Knight
Archers Balloon Arrows Wizard Electro Wizard
Wizard
Tornado Knight Balloon
Tornado
Wizard Balloon
Balloon
Arrows Knight Archers Wizard Tornado Electro Wizard
Lightning
Arrows
Electro Wizard
Knight Balloon

Defense Synergies 3 9

Archers
Knight Tornado Electro Wizard
Arrows
Knight Tornado Lightning
Knight
Archers Electro Wizard Arrows Wizard Tornado
Wizard
Tornado Knight Electro Wizard
Tornado
Wizard Archers Arrows Knight Electro Wizard
Balloon
Lightning
Arrows
Electro Wizard
Knight Archers Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard Electro Wizard
Knight Electro Wizard
Tornado Archers Knight Lightning Electro Wizard
Knight Electro Wizard
Lightning Arrows Tornado
Arrows Tornado Archers Electro Wizard
Tornado Lightning Electro Wizard Archers Arrows Wizard
Lightning Arrows Electro Wizard
Tornado
Knight Tornado Archers Electro Wizard
Archers Electro Wizard Arrows Knight Wizard Tornado
Arrows Archers Wizard Tornado Electro Wizard
Knight Wizard Lightning Electro Wizard
Wizard Arrows Tornado Electro Wizard
Knight Electro Wizard
Tornado Lightning Electro Wizard
Wizard Arrows Knight Tornado Electro Wizard
Arrows Archers Knight Wizard Tornado Electro Wizard
Arrows Wizard Tornado Archers Knight Electro Wizard
Tornado Electro Wizard
Wizard Archers Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Electro Wizard Archers Arrows Knight Wizard Lightning
Knight Lightning Electro Wizard
Lightning Knight Tornado Electro Wizard
Knight
Arrows Wizard Archers Tornado Electro Wizard
Archers Knight Lightning Electro Wizard
Knight
Lightning Electro Wizard Knight Tornado
Knight
Lightning Arrows Tornado Electro Wizard
Lightning Knight Wizard
Wizard Archers
Electro Wizard Archers Knight Tornado Lightning
Arrows Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows Tornado Electro Wizard
Lightning Arrows
Lightning Arrows Knight
Wizard Arrows
Arrows Wizard Tornado
Archers Arrows Wizard Tornado
Arrows Wizard Tornado Lightning
Arrows Wizard Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Arrows Knight Wizard Tornado Electro Wizard
Lightning Archers Arrows Wizard Tornado
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows Tornado
Lightning
Lightning Archers Arrows Wizard Electro Wizard
Lightning Arrows Wizard Tornado
Lightning
Lightning Arrows Wizard Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Wizard
Arrows Wizard Tornado Lightning Electro Wizard
Lightning Arrows Wizard Tornado
Lightning Arrows Tornado
Lightning Archers Arrows Wizard Tornado Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
Arrows Wizard Lightning
Lightning Electro Wizard Archers
Lightning Archers Arrows Wizard Tornado Electro Wizard
Arrows
Lightning Knight Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows Tornado
Tornado Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Electro Wizard

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