My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Archers Elite Barbarians Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elite Barbarians Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Archers Elite Barbarians Hog Rider Wizard Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Valkyrie Hog Rider Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Hog Rider
Elite Barbarians
Valkyrie Archers Hog Rider Wizard The Log
Valkyrie
Archers Elite Barbarians Hog Rider Wizard
Hog Rider
Valkyrie The Log Archers Elite Barbarians Wizard Rocket
Wizard
Elite Barbarians Valkyrie Hog Rider
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider Elite Barbarians

Defense Synergies 2 10

Archers
Valkyrie Skeleton Army The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Archers Elite Barbarians Wizard The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army The Log
Rocket
The Log
Skeleton Army
Archers Wizard The Log
The Log
Archers Elite Barbarians Valkyrie Wizard Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard The Log
Elite Barbarians Skeleton Army Valkyrie The Log
Rocket Skeleton Army Archers Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Archers Valkyrie
Rocket Archers Wizard
Rocket Valkyrie The Log
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Wizard The Log
Archers Wizard
Skeleton Army Elite Barbarians Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Skeleton Army The Log
Elite Barbarians Skeleton Army
Rocket Skeleton Army Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Skeleton Army
Archers Elite Barbarians Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Archers
Elite Barbarians
Valkyrie Wizard Skeleton Army Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Elite Barbarians
Archers Elite Barbarians Valkyrie Wizard Rocket The Log
Skeleton Army Elite Barbarians Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army
Wizard Rocket Archers
Rocket Skeleton Army Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Rocket Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie
Rocket Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Rocket Skeleton Army Valkyrie Wizard
Wizard Archers Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Archers Valkyrie Rocket The Log
Valkyrie Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
The Log
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Valkyrie The Log
Wizard Rocket
Archers Wizard The Log
The Log Wizard
The Log Wizard
Rocket Elite Barbarians
Rocket Valkyrie Wizard The Log
Archers Wizard Rocket
Rocket Elite Barbarians The Log
Rocket
Elite Barbarians The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Archers Wizard The Log
Rocket Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Elite Barbarians Archers Wizard
Rocket Wizard
Elite Barbarians
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Archers Rocket Skeleton Army
Rocket Archers Wizard
The Log
Valkyrie Wizard Rocket
The Log Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket The Log
Rocket
Rocket The Log

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