My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Collector Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Inferno Dragon
Giant Snowball
Bats Archers Inferno Dragon
Zap
Bats Archers Inferno Dragon
Barbarian Barrel
Archers Elite Barbarians Electro Wizard
The Log
Archers Elite Barbarians
Earthquake
Archers Elixir Collector
Arrows
Bats Archers
Royal Delivery
Bats Archers Elite Barbarians Electro Wizard Inferno Dragon
Fireball
Archers Elite Barbarians Elixir Collector Electro Wizard Inferno Dragon
Poison
Bats Archers Elixir Collector Electro Wizard
Lightning
Elite Barbarians Elixir Collector Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Electro Wizard Inferno Dragon Elite Barbarians Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Golem Inferno Dragon
Zap
Elite Barbarians Electro Wizard Bats Archers Golem
Archers
Zap Elite Barbarians Golem Inferno Dragon
Elite Barbarians
Zap Bats Archers
Elixir Collector
Golem
Bats Zap Archers Electro Wizard
Electro Wizard
Zap Golem
Inferno Dragon
Bats Archers

Defense Synergies 1 8

Bats
Zap Electro Wizard Inferno Dragon
Zap
Electro Wizard Bats Archers Elite Barbarians Inferno Dragon
Archers
Zap Electro Wizard
Elite Barbarians
Zap
Elixir Collector
Golem
Electro Wizard
Zap Bats Archers Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Inferno Dragon Bats Zap Electro Wizard
Bats Archers Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Bats Electro Wizard
Elite Barbarians
Bats Zap Archers Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Archers
Zap Electro Wizard
Inferno Dragon Elite Barbarians
Elite Barbarians Archers Electro Wizard
Bats Archers Electro Wizard Zap
Inferno Dragon Bats Zap Archers Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Bats Zap Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Zap Elite Barbarians Electro Wizard Inferno Dragon
Bats Elite Barbarians Electro Wizard
Bats Zap Archers Elite Barbarians Electro Wizard
Zap Bats Archers Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bats Archers Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Electro Wizard
Electro Wizard Zap Archers Elite Barbarians Inferno Dragon
Bats Zap Elite Barbarians Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Bats Zap Archers Electro Wizard
Bats Archers Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Zap Electro Wizard Bats Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians
Archers
Elite Barbarians Electro Wizard Bats Zap Archers Inferno Dragon
Bats Zap Archers Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Bats Zap
Archers
Zap
Zap
Bats Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Archers
Elite Barbarians
Zap Elite Barbarians
Zap
Bats
Zap Archers Electro Wizard
Zap
Zap
Zap
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Elite Barbarians Bats Zap Archers Electro Wizard
Zap Electro Wizard Bats
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Archers
Zap Archers Electro Wizard
Electro Wizard
Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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