My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Mega Minion Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Mega Minion Hog Rider Wizard
Fireball
Archers Mega Minion Hog Rider Wizard
Poison
Bats Archers Mega Minion Wizard
Lightning
Knight Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Mega Minion Tornado Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mega Minion
Zap
Mega Minion Hog Rider Tornado Bats Archers Knight
Archers
Knight Zap Hog Rider
Knight
Bats Archers Mega Minion Hog Rider Zap Wizard
Mega Minion
Zap Knight Bats
Hog Rider
Bats Zap Knight Archers Wizard Tornado
Wizard
Tornado Knight Hog Rider
Tornado
Zap Wizard Hog Rider

Defense Synergies 5 10

Bats
Knight Zap
Zap
Mega Minion Bats Archers Knight Tornado
Archers
Knight Zap Mega Minion Tornado
Knight
Bats Archers Mega Minion Zap Wizard Tornado
Mega Minion
Zap Knight Archers Wizard Tornado
Hog Rider
Wizard
Tornado Knight Mega Minion
Tornado
Wizard Zap Archers Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Wizard
Bats Zap Knight Mega Minion
Tornado Bats Archers Knight Mega Minion
Bats Knight Mega Minion
Tornado
Tornado Bats Zap Archers Mega Minion
Bats Mega Minion Tornado Zap Archers Wizard
Zap
Tornado
Knight Tornado Archers
Bats Archers Zap Knight Mega Minion Wizard Tornado
Mega Minion Bats Zap Archers Wizard Tornado
Bats Zap Knight Wizard
Wizard Bats Zap Mega Minion Tornado
Knight
Tornado Zap
Wizard Bats Knight Tornado
Bats Zap Archers Knight Mega Minion Wizard Tornado
Zap Wizard Tornado Bats Archers Knight Mega Minion
Tornado
Wizard Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers
Zap Archers Knight Mega Minion Wizard
Bats Zap Knight
Bats Zap Knight Tornado
Knight
Wizard Bats Zap Archers Tornado
Bats Archers Knight Mega Minion
Knight
Zap Bats Knight Mega Minion Tornado
Mega Minion
Bats Knight Mega Minion
Zap Tornado
Knight Wizard
Wizard Archers
Bats Zap Archers Knight Mega Minion Tornado
Bats Zap Archers Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Wizard Zap
Wizard Bats Zap Mega Minion Tornado
Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Tornado
Zap Knight Wizard Tornado
Zap Archers Wizard Tornado
Knight
Zap
Zap Wizard
Wizard
Tornado
Bats
Zap Archers Mega Minion Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Mega Minion
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Archers Wizard Tornado
Zap Bats Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Wizard
Zap Bats Archers
Zap Archers Mega Minion Wizard Tornado
Knight Mega Minion Wizard
Zap Wizard
Zap Tornado
Mega Minion
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado

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