My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Prince
Giant Snowball
Archers Hog Rider Skeleton Army Baby Dragon
Zap
Archers Skeleton Army Prince
Barbarian Barrel
Archers Valkyrie Skeleton Army Electro Wizard
The Log
Archers Hog Rider Skeleton Army Prince
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Baby Dragon Prince Electro Wizard
Fireball
Archers Hog Rider Skeleton Army Baby Dragon Electro Wizard
Poison
Archers Skeleton Army Electro Wizard
Lightning
Valkyrie Baby Dragon Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Valkyrie Hog Rider Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Baby Dragon Prince
Valkyrie
Archers Hog Rider Prince Baby Dragon Electro Wizard
Hog Rider
Valkyrie The Log Archers Baby Dragon Prince Electro Wizard
Skeleton Army
Baby Dragon
Archers Valkyrie Hog Rider Prince Electro Wizard
Prince
Valkyrie Archers Hog Rider Baby Dragon The Log Electro Wizard
The Log
Hog Rider Prince
Electro Wizard
Valkyrie Hog Rider Baby Dragon Prince

Defense Synergies 2 15

Archers
Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard
Valkyrie
Archers Baby Dragon Prince The Log Electro Wizard
Hog Rider
Skeleton Army
Archers Prince The Log Electro Wizard
Baby Dragon
Archers Valkyrie Prince The Log
Prince
The Log Valkyrie Skeleton Army Baby Dragon Electro Wizard
The Log
Prince Archers Valkyrie Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Archers Valkyrie Skeleton Army Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Skeleton Army Valkyrie Prince The Log Electro Wizard
Skeleton Army Prince Archers Valkyrie Electro Wizard
Skeleton Army Prince Valkyrie Electro Wizard
Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Archers Valkyrie Baby Dragon Electro Wizard
Electro Wizard Archers Baby Dragon
Valkyrie Baby Dragon The Log Electro Wizard
Skeleton Army Prince
Skeleton Army Archers Valkyrie Prince Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard Baby Dragon The Log
Archers Baby Dragon Electro Wizard
Skeleton Army Prince Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Baby Dragon Prince The Log Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Valkyrie Skeleton Army Prince Electro Wizard
Archers Valkyrie Skeleton Army Baby Dragon Prince The Log Electro Wizard
Valkyrie Baby Dragon The Log Archers Electro Wizard
Prince Electro Wizard
Valkyrie Skeleton Army Archers Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Prince Electro Wizard
Electro Wizard Archers Valkyrie Baby Dragon Prince The Log
Skeleton Army Valkyrie Prince The Log Electro Wizard
Valkyrie Skeleton Army Prince The Log Electro Wizard
Valkyrie Skeleton Army Prince
Archers Baby Dragon Electro Wizard
Skeleton Army Prince Archers Valkyrie Electro Wizard
Valkyrie Skeleton Army Prince
Electro Wizard Valkyrie Skeleton Army Baby Dragon Prince The Log
Skeleton Army
Valkyrie Prince
Skeleton Army Valkyrie Prince The Log Electro Wizard
Skeleton Army Prince Valkyrie
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Archers Valkyrie Baby Dragon Prince The Log
Valkyrie Archers Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Valkyrie Prince The Log
Valkyrie Baby Dragon The Log
Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log
Prince Electro Wizard
Valkyrie Prince The Log Electro Wizard
Archers Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon Prince The Log Electro Wizard
Valkyrie Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon Prince The Log
Baby Dragon The Log
Archers Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
Prince
The Log
Electro Wizard Archers Skeleton Army Prince
Archers Baby Dragon Electro Wizard
The Log
Valkyrie Baby Dragon Prince Electro Wizard
The Log Baby Dragon
Prince
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Prince The Log Electro Wizard

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