My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider Furnace
Zap
Archers Goblin Gang Furnace
Barbarian Barrel
Archers Goblin Gang Valkyrie Furnace Electro Wizard
The Log
Archers Goblin Gang Hog Rider Furnace
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Valkyrie Hog Rider Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Furnace Electro Wizard
Poison
Archers Goblin Gang Furnace Electro Wizard
Lightning
Valkyrie Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Fireball Valkyrie Hog Rider Furnace Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider Freeze Electro Wizard
Valkyrie
Archers Hog Rider Goblin Gang Furnace Electro Wizard
Hog Rider
Goblin Gang Fireball Valkyrie Freeze Archers Furnace Electro Wizard
Furnace
Valkyrie Hog Rider
Freeze
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 1 14

Archers
Valkyrie Goblin Gang Furnace Electro Wizard
Goblin Gang
Archers Valkyrie Furnace Electro Wizard
Fireball
Valkyrie Freeze Electro Wizard
Valkyrie
Archers Goblin Gang Fireball Furnace Freeze Electro Wizard
Hog Rider
Furnace
Archers Goblin Gang Valkyrie Electro Wizard
Freeze
Fireball Valkyrie Electro Wizard
Electro Wizard
Archers Goblin Gang Fireball Valkyrie Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Goblin Gang Valkyrie Furnace Electro Wizard
Goblin Gang Furnace Archers Valkyrie Freeze Electro Wizard
Goblin Gang Valkyrie Furnace Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Freeze Archers Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Archers Goblin Gang Fireball Freeze
Fireball Valkyrie Electro Wizard
Goblin Gang Furnace
Goblin Gang Archers Valkyrie Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Fireball Furnace Freeze
Archers Goblin Gang Fireball Furnace Electro Wizard
Furnace Goblin Gang Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Goblin Gang Furnace Freeze Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Fireball Furnace Freeze Electro Wizard
Goblin Gang Fireball Valkyrie Furnace Electro Wizard
Fireball Archers Goblin Gang Valkyrie Furnace Electro Wizard
Valkyrie Furnace Freeze Archers Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Archers Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Furnace Electro Wizard
Fireball Electro Wizard Archers Goblin Gang Valkyrie
Goblin Gang Valkyrie Furnace Electro Wizard
Goblin Gang Valkyrie Fireball Electro Wizard
Goblin Gang Valkyrie
Fireball Furnace Archers Goblin Gang Freeze Electro Wizard
Goblin Gang Archers Fireball Valkyrie Furnace Electro Wizard
Valkyrie
Freeze Electro Wizard Fireball Valkyrie
Goblin Gang
Valkyrie
Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie Furnace
Goblin Gang Electro Wizard Archers Fireball Valkyrie Furnace Freeze
Valkyrie Archers Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie Furnace
Fireball Furnace Freeze
Archers Furnace
Fireball Freeze
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Fireball Freeze
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Freeze
Archers Fireball Electro Wizard
Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fireball Valkyrie Furnace
Fireball Electro Wizard
Fireball
Fireball
Archers Fireball Furnace Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Archers Goblin Gang Fireball Freeze
Fireball Archers Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Fireball
Fireball
Goblin Gang Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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