My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon P.E.K.K.A Golem Princess Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Baby Dragon Princess Night Witch
Zap
Archers Princess Night Witch
Barbarian Barrel
Archers Princess Electro Wizard Night Witch
The Log
Archers Princess
Earthquake
Archers
Arrows
Archers Princess Night Witch
Royal Delivery
Archers Baby Dragon P.E.K.K.A Princess Electro Wizard Night Witch
Fireball
Archers Baby Dragon Princess Electro Wizard Night Witch
Poison
Archers Princess Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Princess Baby Dragon Electro Wizard Night Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Tornado Princess Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon P.E.K.K.A Golem
Tornado
Baby Dragon P.E.K.K.A Golem Princess Night Witch
Baby Dragon
Tornado Golem Archers P.E.K.K.A Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Archers Baby Dragon Princess Night Witch
Golem
Baby Dragon Night Witch Archers Tornado Electro Wizard
Princess
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Baby Dragon Golem
Night Witch
Golem Tornado P.E.K.K.A

Defense Synergies 1 11

Archers
Tornado Baby Dragon P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Archers Baby Dragon Princess Electro Wizard
Baby Dragon
Archers Tornado P.E.K.K.A
P.E.K.K.A
Tornado Archers Baby Dragon Princess Electro Wizard
Golem
Princess
Tornado P.E.K.K.A
Electro Wizard
Archers Tornado P.E.K.K.A Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
Tornado P.E.K.K.A Archers Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard
Tornado P.E.K.K.A Princess
Tornado Archers Baby Dragon Electro Wizard Night Witch
Tornado Electro Wizard Archers Baby Dragon Princess Night Witch
Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Princess Night Witch
Tornado Archers Electro Wizard Night Witch
Archers Electro Wizard Tornado Baby Dragon Princess Night Witch
Archers Tornado Baby Dragon Princess Electro Wizard Night Witch
P.E.K.K.A Night Witch Electro Wizard
Tornado Baby Dragon P.E.K.K.A Princess Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard Night Witch
Archers Tornado Baby Dragon Electro Wizard Night Witch
Tornado Baby Dragon Archers Princess Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Archers Baby Dragon P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Baby Dragon
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Electro Wizard Night Witch
P.E.K.K.A Night Witch
Archers Tornado Baby Dragon Princess Electro Wizard
P.E.K.K.A Archers Electro Wizard Night Witch
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Night Witch
Archers Baby Dragon Princess
Electro Wizard Archers Tornado Baby Dragon P.E.K.K.A Night Witch
Archers Baby Dragon P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Tornado Baby Dragon Princess Electro Wizard
Baby Dragon
Baby Dragon
Tornado Baby Dragon Princess
Archers Tornado Baby Dragon Princess
Tornado Baby Dragon Princess
Tornado
Tornado Electro Wizard Night Witch
Tornado Princess Electro Wizard
Archers Tornado Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Tornado
Night Witch
Archers Baby Dragon Princess Electro Wizard
Tornado Baby Dragon Princess
Baby Dragon Night Witch
Tornado Princess
Tornado
Baby Dragon
Tornado Baby Dragon Princess
Tornado Baby Dragon Princess Electro Wizard
Tornado Baby Dragon Princess
Tornado Baby Dragon
Archers Tornado Baby Dragon Princess Electro Wizard Night Witch
Electro Wizard
Night Witch
Night Witch
Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Archers Princess Night Witch
Archers Tornado Baby Dragon Princess Electro Wizard
Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Tornado
P.E.K.K.A
Tornado Baby Dragon Princess Electro Wizard
Tornado Princess Electro Wizard
Tornado Baby Dragon Princess Electro Wizard

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