My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Balloon
Barbarian Barrel
Archers Goblin Gang Tesla
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Balloon
Fireball
Archers Goblin Gang Tesla Balloon
Poison
Archers Goblin Gang Balloon
Lightning
Tesla Ice Golem Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Goblin Gang Tornado Tesla Fireball Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Goblin Gang

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Balloon
Goblin Gang
Ice Golem Balloon
Tesla
Ice Golem
Archers Goblin Gang Balloon
Fireball
Tornado The Log
Tornado
Fireball Balloon The Log
Balloon
Ice Golem Archers Goblin Gang Tornado The Log
The Log
Fireball Tornado Balloon

Defense Synergies 6 12

Archers
Ice Golem Goblin Gang Tesla Tornado The Log
Goblin Gang
Tesla Archers Ice Golem The Log
Tesla
Goblin Gang Ice Golem The Log Archers Fireball Tornado
Ice Golem
Archers Tesla Goblin Gang Fireball Tornado The Log
Fireball
Tornado The Log Tesla Ice Golem
Tornado
Fireball Archers Tesla Ice Golem The Log
Balloon
The Log
Tesla Fireball Archers Goblin Gang Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball The Log
Goblin Gang Tesla The Log
Goblin Gang Tesla Tornado Archers
Tesla Goblin Gang
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Archers Tesla
Tesla Tornado Archers Goblin Gang Fireball
Tesla Ice Golem Fireball The Log
Tesla Goblin Gang Tornado
Goblin Gang Tornado Archers Tesla Ice Golem
Archers Goblin Gang Tesla Ice Golem Fireball Tornado The Log
Tesla Archers Goblin Gang Fireball Tornado
Tesla Goblin Gang Fireball The Log
Fireball Goblin Gang Tesla Tornado The Log
Goblin Gang Tesla
Tornado Goblin Gang Tesla Fireball The Log
Tesla Goblin Gang Fireball Tornado
Tesla Fireball Archers Goblin Gang Tornado The Log
Tornado The Log Archers Tesla Ice Golem Fireball
Tesla Tornado
Goblin Gang Archers Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla Ice Golem Fireball
Fireball Archers Goblin Gang Tesla Ice Golem The Log
Goblin Gang Ice Golem The Log
Goblin Gang Tesla Ice Golem Fireball Tornado The Log
Goblin Gang Tesla
Fireball Archers Goblin Gang Tesla Ice Golem Tornado
Goblin Gang Archers Tesla Ice Golem Fireball
Tesla
Ice Golem Fireball Tornado The Log
Goblin Gang Tesla
Tesla
Fireball Tornado The Log
Goblin Gang Tesla Ice Golem Fireball
Archers Tesla Fireball
Goblin Gang Tesla Archers Ice Golem Fireball Tornado The Log
Archers Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Tornado The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Tornado
Archers Tornado The Log
Fireball The Log Ice Golem Tornado
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Archers Tornado
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Archers Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Ice Golem Fireball Tornado
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Goblin Gang Fireball
Fireball Archers Tornado
The Log Fireball
Fireball Goblin Gang
The Log Ice Golem Fireball
Fireball Tornado
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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