My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Elixir Collector P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Tesla
The Log
Archers
Earthquake
Archers Tesla Elixir Collector
Arrows
Archers
Royal Delivery
Archers P.E.K.K.A
Fireball
Archers Tesla Elixir Collector
Poison
Archers Elixir Collector
Lightning
Tesla Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Tesla Fireball Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Archers Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Mega Knight
Tesla
Fireball
Mirror The Log Mega Knight
Elixir Collector
Mirror
Fireball The Log
P.E.K.K.A
Archers The Log
The Log
Mirror Fireball P.E.K.K.A Mega Knight
Mega Knight
Archers Fireball The Log

Defense Synergies 5 9

Archers
Tesla P.E.K.K.A The Log Mega Knight
Tesla
Mirror The Log Archers Fireball
Fireball
Mirror The Log Tesla Mega Knight
Elixir Collector
Mirror
Tesla Fireball The Log Mega Knight
P.E.K.K.A
The Log Archers
The Log
Tesla Fireball P.E.K.K.A Archers Mirror Mega Knight
Mega Knight
Archers Fireball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
P.E.K.K.A Tesla The Log Mega Knight
Tesla P.E.K.K.A Mega Knight Archers
Tesla P.E.K.K.A Mega Knight
Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Archers Tesla Mega Knight
Tesla Archers Fireball
Tesla Fireball P.E.K.K.A The Log Mega Knight
Tesla P.E.K.K.A
Archers Tesla Mega Knight
Archers Tesla Fireball The Log Mega Knight
Tesla Archers Fireball
Tesla P.E.K.K.A Mega Knight Fireball The Log
Fireball Mega Knight Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Mega Knight
Tesla Fireball P.E.K.K.A The Log Mega Knight
Tesla Mega Knight Fireball P.E.K.K.A
Tesla Fireball Mega Knight Archers The Log
The Log Archers Tesla Fireball Mega Knight
P.E.K.K.A Tesla
Mega Knight Archers Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Fireball P.E.K.K.A
Fireball Archers Tesla The Log Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Tesla Fireball The Log
P.E.K.K.A Tesla Mega Knight
Fireball Archers Tesla
P.E.K.K.A Archers Tesla Fireball
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Fireball The Log
P.E.K.K.A Mega Knight Tesla Fireball
Archers Tesla Fireball Mega Knight
Tesla Archers Fireball P.E.K.K.A The Log
Mega Knight Archers Tesla Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Archers Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Archers Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Archers Fireball
Fireball Archers
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
P.E.K.K.A Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: