My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel Skeleton Army Clone
Giant Snowball
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Zap
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Barbarian Barrel
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
The Log
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Earthquake
Skeletons Archers Skeleton Army Clone
Arrows
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Royal Delivery
Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Fireball
Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Poison
Archers Skeleton Barrel Dart Goblin Skeleton Army Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Archers Skeleton Barrel Dart Goblin Skeleton Army Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Archers

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Archers Skeleton Barrel Dart Goblin
Archers
Zap Skeleton Barrel
Skeleton Barrel
Clone Zap Archers Dart Goblin Mirror
Dart Goblin
Zap Skeleton Barrel Mirror
Mirror
Zap Skeleton Barrel Dart Goblin Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army

Defense Synergies 3 11

Skeletons
Dart Goblin Zap Archers
Zap
Mirror Skeletons Archers Skeleton Barrel Dart Goblin Skeleton Army
Archers
Skeletons Zap Dart Goblin Skeleton Army
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Skeletons Zap Archers Skeleton Barrel Mirror Skeleton Army
Mirror
Zap Skeleton Army Dart Goblin
Skeleton Army
Mirror Zap Archers Dart Goblin
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Skeleton Army Skeletons Zap Dart Goblin
Skeleton Army Skeletons Archers Dart Goblin
Skeleton Army Skeletons Dart Goblin
Skeleton Army
Skeleton Army Skeletons Zap Archers Dart Goblin
Dart Goblin Zap Archers
Zap Skeleton Barrel Dart Goblin
Skeletons Skeleton Army
Skeleton Army Skeletons Archers Dart Goblin
Archers Dart Goblin Skeleton Army Skeletons Zap
Zap Archers Dart Goblin
Skeleton Army Skeletons Zap
Skeleton Army Zap Dart Goblin
Skeleton Army
Skeleton Army Zap
Skeletons Skeleton Army
Zap Archers Dart Goblin Skeleton Army
Zap Archers Dart Goblin
Dart Goblin
Skeleton Army Archers Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Zap Archers
Zap Archers Skeleton Barrel
Skeleton Army Skeletons Zap
Skeleton Army Zap
Skeletons Skeleton Army
Skeletons Zap Archers Skeleton Barrel Dart Goblin
Skeleton Army Skeletons Archers Dart Goblin
Skeleton Army
Zap Skeletons Skeleton Army
Skeletons Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Zap
Skeleton Army Skeletons
Archers Dart Goblin Skeleton Army
Skeleton Army Skeletons Zap Archers Dart Goblin
Zap Archers Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap
Zap Skeleton Barrel Dart Goblin
Archers Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Archers Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Archers Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel
Zap Skeleton Barrel Dart Goblin
Zap Archers Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap
Zap Skeleton Barrel Archers Dart Goblin Skeleton Army
Zap Archers Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin

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