My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight Royal Giant Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Royal Giant
Giant Snowball
Skeletons Spear Goblins Archers
Zap
Skeletons Spear Goblins Archers Royal Giant
Barbarian Barrel
Skeletons Spear Goblins Archers Knight Hunter Executioner
The Log
Skeletons Spear Goblins Archers Royal Giant Hunter
Earthquake
Skeletons Spear Goblins Archers
Arrows
Skeletons Spear Goblins Archers
Royal Delivery
Skeletons Spear Goblins Archers Knight Hunter Executioner
Fireball
Archers Hunter Executioner
Poison
Spear Goblins Archers Hunter Executioner
Lightning
Knight Hunter Executioner
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Knight Fireball Hunter Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Royal Giant
Archers
Knight Royal Giant
Knight
Spear Goblins Archers Executioner Fireball Hunter
Royal Giant
Fireball Hunter Spear Goblins Archers Executioner
Fireball
Royal Giant Knight
Hunter
Royal Giant Knight
Executioner
Knight Royal Giant

Defense Synergies 4 7

Skeletons
Spear Goblins Archers Knight Hunter Executioner
Spear Goblins
Knight Skeletons Archers
Archers
Knight Skeletons Spear Goblins
Knight
Spear Goblins Archers Hunter Executioner Skeletons Fireball
Royal Giant
Fireball
Knight
Hunter
Knight Skeletons
Executioner
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Executioner
Hunter Skeletons Knight Executioner
Hunter Skeletons Archers Knight Executioner
Hunter Skeletons Knight
Fireball
Fireball Skeletons Spear Goblins Archers Hunter Executioner
Hunter Spear Goblins Archers Fireball Executioner
Fireball
Hunter Skeletons
Knight Skeletons Spear Goblins Archers Hunter
Archers Executioner Skeletons Spear Goblins Knight Fireball Hunter
Hunter Executioner Spear Goblins Archers Fireball
Hunter Skeletons Knight Fireball
Fireball Executioner Hunter
Knight Hunter
Fireball Hunter
Skeletons Knight Fireball Hunter Executioner
Fireball Spear Goblins Archers Knight Hunter Executioner
Hunter Executioner Spear Goblins Archers Knight Fireball
Hunter
Spear Goblins Archers Knight Fireball Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Archers Fireball
Fireball Archers Knight Hunter Executioner
Skeletons Spear Goblins Knight Hunter
Hunter Knight Fireball
Skeletons Knight Hunter Executioner
Fireball Executioner Skeletons Archers Hunter
Skeletons Spear Goblins Archers Knight Fireball Hunter
Knight Hunter
Skeletons Spear Goblins Knight Fireball
Skeletons
Knight Hunter
Fireball
Skeletons Knight Fireball Hunter Executioner
Archers Fireball Executioner
Skeletons Spear Goblins Archers Knight Fireball Hunter Executioner
Executioner Archers Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner Spear Goblins Hunter
Archers Executioner
Fireball Hunter Executioner
Fireball
Fireball
Knight Fireball
Fireball Archers Executioner
Knight Fireball Hunter Executioner
Fireball
Fireball
Spear Goblins Fireball Hunter Executioner
Fireball Executioner
Fireball
Archers Fireball Hunter Executioner
Fireball
Fireball
Fireball
Fireball
Fireball Hunter Executioner
Fireball Hunter Executioner
Fireball
Fireball
Archers Fireball Hunter Executioner
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Spear Goblins Archers Fireball
Fireball Archers Hunter Executioner
Fireball
Fireball Knight Hunter Executioner
Fireball Executioner
Fireball
Executioner
Fireball
Fireball Executioner
Fireball Executioner

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