My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider
Zap
Goblins Bats Archers
Barbarian Barrel
Goblins Archers
The Log
Goblins Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Hog Rider P.E.K.K.A
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap The Log Archers Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Zap The Log

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Archers
Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Goblins Bats Archers The Log
Archers
Goblins Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider The Log
Hog Rider
Goblins Bats Zap Fireball The Log Archers
P.E.K.K.A
Zap Bats Archers The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A

Defense Synergies 3 11

Goblins
Zap Archers The Log
Bats
Zap P.E.K.K.A The Log
Zap
Fireball Goblins Bats Archers P.E.K.K.A The Log
Archers
Goblins Zap P.E.K.K.A The Log
Fireball
Zap The Log
Hog Rider
P.E.K.K.A
The Log Bats Zap Archers
The Log
Fireball P.E.K.K.A Goblins Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Goblins Bats Zap The Log
P.E.K.K.A Goblins Bats Archers
P.E.K.K.A Goblins Bats
Fireball P.E.K.K.A The Log
Fireball The Log Goblins Bats Zap Archers
Bats Zap Archers Fireball
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Goblins
Goblins Archers
Goblins Bats Archers Zap Fireball The Log
Bats Zap Archers Fireball
P.E.K.K.A Bats Zap Fireball The Log
Fireball Goblins Bats Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Goblins Bats Fireball P.E.K.K.A
Fireball Goblins Bats Zap Archers The Log
Zap The Log Bats Archers Fireball
P.E.K.K.A
Goblins Bats Archers Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers The Log
P.E.K.K.A Goblins Bats Zap The Log
P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A
Fireball Bats Zap Archers
P.E.K.K.A Goblins Bats Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball
Archers Fireball
Goblins Bats Zap Archers Fireball P.E.K.K.A The Log
Bats Zap Archers Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Bats Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Goblins Bats Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Bats
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Bats Zap Archers Fireball
Zap Bats Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Bats Archers Fireball
Fireball Zap Archers
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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