My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Baby Dragon
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Valkyrie
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Baby Dragon
Fireball
Archers Minions Baby Dragon
Poison
Archers Minions
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Giant Mini P.E.K.K.A Baby Dragon
Minions
Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Minions Fireball Archers Baby Dragon The Log
Fireball
Royal Giant Baby Dragon The Log
Mini P.E.K.K.A
Archers Minions Valkyrie Baby Dragon The Log
Valkyrie
Archers Minions Mini P.E.K.K.A Baby Dragon
Baby Dragon
Archers Minions Royal Giant Fireball Mini P.E.K.K.A Valkyrie
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 13

Archers
Valkyrie Minions Mini P.E.K.K.A Baby Dragon The Log
Minions
Valkyrie Archers Baby Dragon The Log
Royal Giant
Fireball
The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Archers Fireball Valkyrie Baby Dragon
Valkyrie
Archers Minions Fireball Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Archers Minions Mini P.E.K.K.A Valkyrie The Log
The Log
Fireball Mini P.E.K.K.A Archers Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Minions Valkyrie The Log
Mini P.E.K.K.A Archers Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Archers Minions Valkyrie Baby Dragon
Minions Archers Fireball Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Minions
Archers Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Fireball Baby Dragon The Log
Minions Archers Fireball Baby Dragon
Mini P.E.K.K.A Minions Fireball Valkyrie The Log
Fireball Valkyrie Minions Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Valkyrie
Fireball Archers Minions Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Archers Minions Fireball
Mini P.E.K.K.A
Valkyrie Archers Minions Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Archers Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Minions Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Fireball The Log
Mini P.E.K.K.A Valkyrie
Fireball Archers Minions Baby Dragon
Mini P.E.K.K.A Archers Minions Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Minions Fireball Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Minions Mini P.E.K.K.A Valkyrie
Fireball Valkyrie The Log
Mini P.E.K.K.A Fireball Valkyrie
Archers Fireball Valkyrie Baby Dragon
Archers Minions Fireball Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Minions Valkyrie Archers Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Minions Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Minions Fireball Mini P.E.K.K.A
Fireball Valkyrie The Log
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball
Fireball Archers Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Minions Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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