My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Mega Minion Hog Rider
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Mega Minion Hog Rider Bowler
Fireball
Archers Minions Goblin Gang Mega Minion Hog Rider Bowler
Poison
Archers Minions Goblin Gang Mega Minion
Lightning
Mega Minion Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Mega Minion Fireball Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Bowler
Minions
Hog Rider Bowler
Goblin Gang
Hog Rider Bowler
Mega Minion
Fireball Bowler
Fireball
Hog Rider Mega Minion The Log
Hog Rider
Minions Goblin Gang Fireball The Log Archers Bowler
Bowler
Archers Minions Goblin Gang Mega Minion Hog Rider The Log
The Log
Hog Rider Fireball Bowler

Defense Synergies 2 9

Archers
Minions Goblin Gang Mega Minion Bowler The Log
Minions
Archers Bowler The Log
Goblin Gang
Archers The Log
Mega Minion
Archers The Log
Fireball
The Log
Hog Rider
Bowler
The Log Archers Minions
The Log
Fireball Bowler Archers Minions Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Mega Minion Fireball The Log
Minions Goblin Gang Mega Minion The Log
Goblin Gang Bowler Archers Minions Mega Minion
Minions Goblin Gang Mega Minion Bowler
Fireball Bowler The Log
Goblin Gang Fireball Bowler The Log Archers Minions Mega Minion
Minions Mega Minion Archers Goblin Gang Fireball
Bowler Fireball The Log
Minions Goblin Gang
Goblin Gang Archers Bowler
Archers Minions Goblin Gang Mega Minion Fireball Bowler The Log
Minions Mega Minion Archers Goblin Gang Fireball
Bowler Minions Goblin Gang Fireball The Log
Fireball Bowler Minions Goblin Gang Mega Minion The Log
Goblin Gang
Goblin Gang Fireball Bowler The Log
Minions Goblin Gang Fireball Bowler
Fireball Archers Minions Goblin Gang Mega Minion Bowler The Log
The Log Archers Minions Mega Minion Fireball Bowler
Goblin Gang Bowler Archers Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball Bowler
Fireball Archers Goblin Gang Mega Minion Bowler The Log
Goblin Gang Minions Bowler The Log
Goblin Gang Bowler Fireball The Log
Goblin Gang Bowler
Fireball Archers Minions Goblin Gang
Goblin Gang Archers Minions Mega Minion Fireball Bowler
Minions Mega Minion Fireball The Log
Goblin Gang Mega Minion
Minions Mega Minion Bowler
Fireball Bowler The Log
Bowler Goblin Gang Fireball
Archers Fireball Bowler
Goblin Gang Archers Minions Mega Minion Fireball Bowler The Log
Minions Bowler Archers Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball Minions Mega Minion
Archers Bowler The Log
Fireball The Log Bowler
Fireball The Log
Minions Goblin Gang Fireball Bowler
Fireball Bowler The Log
Fireball Archers
Fireball Bowler The Log
Minions Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Minions
Archers Mega Minion Fireball Bowler The Log
Fireball Bowler The Log
Minions Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Bowler
Mega Minion
Fireball The Log Bowler
Fireball Bowler The Log
Fireball The Log
Archers Fireball
Minions Mega Minion Fireball
Mega Minion Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Archers Minions Goblin Gang Fireball
Fireball Archers Mega Minion
The Log Fireball
Fireball Goblin Gang Mega Minion Bowler
The Log Fireball Bowler
Fireball
Mega Minion
Minions Goblin Gang Fireball Bowler The Log
Fireball
Fireball Bowler The Log

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