My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Musketeer Hog Rider Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Musketeer Witch Royal Ghost
The Log
Archers Musketeer Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Musketeer Hog Rider Witch Royal Ghost
Fireball
Archers Minions Musketeer Hog Rider Witch
Poison
Archers Minions Musketeer Witch
Lightning
Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Minions Royal Ghost Fireball Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Minions Royal Ghost

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Barbarian Barrel Royal Ghost
Minions
Hog Rider Barbarian Barrel
Fireball
Hog Rider
Musketeer
Hog Rider Barbarian Barrel Royal Ghost
Hog Rider
Minions Fireball Musketeer Archers Barbarian Barrel Witch
Barbarian Barrel
Archers Minions Musketeer Hog Rider
Witch
Hog Rider Royal Ghost
Royal Ghost
Archers Musketeer Witch

Defense Synergies 2 9

Archers
Barbarian Barrel Minions Witch
Minions
Archers Musketeer Barbarian Barrel
Fireball
Barbarian Barrel Musketeer
Musketeer
Minions Fireball Barbarian Barrel Royal Ghost
Hog Rider
Barbarian Barrel
Archers Fireball Minions Musketeer Witch
Witch
Archers Barbarian Barrel Royal Ghost
Royal Ghost
Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Barbarian Barrel
Minions Musketeer Witch
Witch Archers Minions Musketeer
Witch Minions Musketeer
Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Minions Musketeer Royal Ghost
Minions Musketeer Archers Fireball Witch
Fireball Musketeer Barbarian Barrel
Witch Minions Musketeer
Archers Musketeer Barbarian Barrel Royal Ghost
Archers Minions Witch Fireball Musketeer Barbarian Barrel Royal Ghost
Minions Musketeer Archers Fireball Witch
Minions Fireball Musketeer Witch
Fireball Minions Barbarian Barrel Witch Royal Ghost
Fireball
Minions Fireball Musketeer Witch
Fireball Archers Minions Musketeer Barbarian Barrel Witch Royal Ghost
Barbarian Barrel Witch Archers Minions Fireball Musketeer Royal Ghost
Musketeer
Royal Ghost Archers Minions Fireball Musketeer Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Barbarian Barrel Witch Royal Ghost
Fireball Archers Musketeer Barbarian Barrel Royal Ghost
Minions Musketeer Witch
Fireball Musketeer Barbarian Barrel
Musketeer Witch
Fireball Archers Minions Musketeer Witch
Archers Minions Fireball Musketeer Witch
Minions Fireball Barbarian Barrel Witch
Witch Musketeer
Minions Musketeer Witch
Fireball
Fireball Witch
Archers Fireball Musketeer Witch
Witch Archers Minions Fireball Musketeer Barbarian Barrel
Minions Archers Fireball Musketeer Barbarian Barrel Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Musketeer Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Fireball Minions Musketeer Witch
Archers Musketeer Witch
Fireball Barbarian Barrel
Fireball
Minions Fireball Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Archers Musketeer
Fireball Musketeer Barbarian Barrel
Minions Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel
Fireball Musketeer Barbarian Barrel Witch
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel
Minions
Archers Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel Witch
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Musketeer Barbarian Barrel Witch Royal Ghost
Fireball Musketeer Witch
Fireball Musketeer Barbarian Barrel
Archers Fireball Musketeer Witch
Minions Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Minions Fireball Musketeer Barbarian Barrel Witch
Fireball Archers Musketeer Witch
Fireball Barbarian Barrel
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Barbarian Barrel Witch Royal Ghost

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