My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Baby Dragon
Zap
Bats Archers
Barbarian Barrel
Archers Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Archers Wizard Baby Dragon
Poison
Bats Archers Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Mini P.E.K.K.A Baby Dragon Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Archers Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Baby Dragon
Archers
Mini P.E.K.K.A Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Archers Wizard Baby Dragon The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Baby Dragon
Bats Archers Mini P.E.K.K.A Mega Knight
Freeze
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Mini P.E.K.K.A Wizard Baby Dragon The Log

Defense Synergies 1 19

Bats
Mini P.E.K.K.A Baby Dragon Freeze The Log Mega Knight
Archers
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
The Log Bats Archers Wizard Baby Dragon Freeze
Wizard
Mini P.E.K.K.A Freeze The Log Mega Knight
Baby Dragon
Bats Archers Mini P.E.K.K.A The Log Mega Knight
Freeze
Bats Mini P.E.K.K.A Wizard Mega Knight
The Log
Mini P.E.K.K.A Bats Archers Wizard Baby Dragon Mega Knight
Mega Knight
Bats Archers Wizard Baby Dragon Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Mini P.E.K.K.A Bats The Log Mega Knight
Mini P.E.K.K.A Mega Knight Bats Archers Freeze
Mini P.E.K.K.A Bats Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Freeze The Log Bats Archers Baby Dragon Mega Knight
Bats Archers Wizard Baby Dragon Freeze
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Mega Knight
Bats Archers Wizard Baby Dragon Freeze The Log Mega Knight
Bats Archers Wizard Baby Dragon
Mini P.E.K.K.A Mega Knight Bats Wizard Freeze The Log
Wizard Mega Knight Bats Mini P.E.K.K.A Baby Dragon Freeze The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze The Log Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A
Mega Knight Bats Archers Wizard Baby Dragon The Log
Wizard Baby Dragon Freeze The Log Bats Archers Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Archers Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers
Archers Mini P.E.K.K.A Wizard Baby Dragon The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Mini P.E.K.K.A Mega Knight
Wizard Bats Archers Baby Dragon Freeze
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard
Wizard Archers Baby Dragon Mega Knight
Bats Archers Mini P.E.K.K.A Baby Dragon Freeze The Log
Bats Mega Knight Archers Mini P.E.K.K.A Wizard Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze The Log
Baby Dragon The Log
Baby Dragon The Log
Freeze The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Bats Baby Dragon Freeze
Archers Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Freeze
The Log Wizard
Bats Mini P.E.K.K.A
Wizard The Log
Archers Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Freeze
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
Freeze The Log Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Bats Archers Wizard Baby Dragon
Bats Wizard Freeze
Mini P.E.K.K.A
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Bats Archers Freeze
Archers Wizard Baby Dragon
Freeze
The Log
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Bats Baby Dragon Freeze The Log
Bats
Baby Dragon Freeze The Log Mega Knight

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