My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Baby Dragon Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Bomb Tower Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Baby Dragon Balloon Lumberjack
Fireball
Archers Bomb Tower Baby Dragon Balloon Lumberjack
Poison
Archers Bomb Tower Balloon
Lightning
Bomb Tower Baby Dragon Balloon Lumberjack
Rocket
Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Fireball Bomb Tower Baby Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tornado Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Balloon Lumberjack
Fireball
Tornado Baby Dragon The Log
Bomb Tower
Tornado
Fireball Baby Dragon Balloon The Log
Baby Dragon
Tornado Archers Fireball Balloon Lumberjack
Balloon
Lumberjack Archers Tornado Baby Dragon The Log
The Log
Fireball Tornado Balloon Lumberjack
Lumberjack
Balloon Archers Baby Dragon The Log

Defense Synergies 4 13

Archers
Bomb Tower Tornado Baby Dragon The Log Lumberjack
Fireball
Tornado The Log Bomb Tower Lumberjack
Bomb Tower
Tornado The Log Archers Fireball Baby Dragon
Tornado
Fireball Bomb Tower Archers Baby Dragon The Log
Baby Dragon
Archers Bomb Tower Tornado The Log Lumberjack
Balloon
The Log
Fireball Bomb Tower Archers Tornado Baby Dragon Lumberjack
Lumberjack
Archers Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Bomb Tower Lumberjack The Log
Bomb Tower Tornado Lumberjack Archers
Bomb Tower Lumberjack
Fireball Bomb Tower Tornado The Log Lumberjack
Fireball Tornado The Log Archers Bomb Tower Baby Dragon Lumberjack
Tornado Archers Fireball Bomb Tower Baby Dragon
Fireball Bomb Tower Baby Dragon The Log
Bomb Tower Tornado Lumberjack
Tornado Archers Lumberjack
Archers Fireball Bomb Tower Tornado Baby Dragon The Log Lumberjack
Archers Fireball Tornado Baby Dragon
Bomb Tower Lumberjack Fireball The Log
Fireball Bomb Tower Tornado Baby Dragon The Log Lumberjack
Bomb Tower Lumberjack
Bomb Tower Tornado Fireball The Log Lumberjack
Bomb Tower Fireball Tornado Lumberjack
Fireball Bomb Tower Archers Tornado Baby Dragon The Log Lumberjack
Bomb Tower Tornado Baby Dragon The Log Archers Fireball Lumberjack
Bomb Tower Tornado Lumberjack
Archers Fireball Bomb Tower Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Fireball
Fireball Archers Bomb Tower Baby Dragon The Log Lumberjack
Lumberjack Bomb Tower The Log
Lumberjack Fireball Tornado The Log
Lumberjack
Fireball Archers Bomb Tower Tornado Baby Dragon
Archers Fireball Bomb Tower Lumberjack
Bomb Tower Lumberjack
Fireball Bomb Tower Tornado Baby Dragon The Log
Bomb Tower Lumberjack
Fireball Tornado The Log
Fireball Bomb Tower Lumberjack
Archers Fireball Bomb Tower Baby Dragon
Archers Fireball Bomb Tower Tornado Baby Dragon The Log Lumberjack
Archers Fireball Bomb Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Archers Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Fireball Tornado Lumberjack
Fireball Tornado The Log
Fireball Archers Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Archers Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Archers Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Tornado Baby Dragon
The Log Fireball
Fireball Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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