My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Goblins Archers Goblin Barrel
Zap
Goblins Archers Goblin Barrel
Barbarian Barrel
Goblins Archers Knight Bomb Tower Goblin Barrel
The Log
Goblins Archers Goblin Barrel
Earthquake
Archers Bomb Tower Goblin Barrel
Arrows
Goblins Archers Goblin Barrel
Royal Delivery
Goblins Archers Knight Goblin Barrel
Fireball
Archers Bomb Tower Goblin Barrel
Poison
Archers Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Knight Goblin Barrel Bomb Tower Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Arrows Mega Knight
Arrows
Archers Knight Goblin Barrel Lightning Mega Knight
Knight
Archers Goblin Barrel Arrows
Bomb Tower
Goblin Barrel
Knight Arrows Mega Knight
Lightning
Arrows
Mega Knight
Archers Arrows Goblin Barrel

Defense Synergies 3 7

Goblins
Archers Knight
Archers
Knight Goblins Bomb Tower Mega Knight
Arrows
Mega Knight Knight Bomb Tower Lightning
Knight
Archers Bomb Tower Goblins Arrows
Bomb Tower
Knight Archers Arrows
Goblin Barrel
Lightning
Arrows
Mega Knight
Arrows Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Bomb Tower Goblins Knight Mega Knight
Bomb Tower Mega Knight Goblins Archers Knight Lightning
Bomb Tower Goblins Knight Mega Knight
Lightning Arrows Bomb Tower Mega Knight
Arrows Goblins Archers Bomb Tower Mega Knight
Lightning Archers Arrows Bomb Tower
Lightning Arrows Bomb Tower Mega Knight
Goblins Bomb Tower
Knight Goblins Archers Mega Knight
Goblins Archers Arrows Knight Bomb Tower Mega Knight
Arrows Archers
Bomb Tower Mega Knight Knight Lightning
Bomb Tower Mega Knight Goblins Arrows
Knight Bomb Tower Mega Knight
Bomb Tower Lightning Mega Knight
Bomb Tower Mega Knight Goblins Arrows Knight
Arrows Bomb Tower Mega Knight Goblins Archers Knight
Arrows Bomb Tower Archers Knight Mega Knight
Bomb Tower
Mega Knight Goblins Archers Arrows Knight Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Archers
Archers Arrows Knight Bomb Tower Lightning Mega Knight
Mega Knight Goblins Knight Bomb Tower Lightning
Lightning Mega Knight Knight
Knight Mega Knight
Arrows Archers Bomb Tower
Goblins Archers Knight Bomb Tower Lightning
Mega Knight Knight Bomb Tower
Lightning Mega Knight Goblins Knight Bomb Tower
Mega Knight Knight Bomb Tower
Lightning Mega Knight Arrows
Lightning Mega Knight Knight Bomb Tower
Archers Bomb Tower Mega Knight
Goblins Archers Knight Bomb Tower Lightning
Arrows Mega Knight Archers Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows
Lightning Arrows Knight
Arrows Mega Knight
Arrows
Archers Arrows
Arrows Lightning
Arrows Lightning
Lightning Goblins
Lightning Arrows Knight
Lightning Archers Arrows
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Archers Arrows Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Archers Arrows
Lightning
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Archers
Lightning Archers Arrows
Arrows
Lightning Knight Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight

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