My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Rascals Royal Recruits Goblin Hut Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Balloon
Giant Snowball
Archers Royal Recruits Goblin Hut Balloon
Zap
Archers Goblin Hut Balloon
Barbarian Barrel
Archers Knight Rascals Royal Recruits Goblin Hut
The Log
Archers Rascals Royal Recruits Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Rascals Royal Recruits Goblin Hut
Royal Delivery
Archers Knight Rascals Royal Recruits Goblin Hut Balloon Bowler
Fireball
Archers Rascals Goblin Hut Balloon Bowler
Poison
Archers Rascals Royal Recruits Goblin Hut Balloon
Lightning
Knight Goblin Hut Balloon Bowler
Rocket
Rascals Goblin Hut Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Freeze Rascals Goblin Hut Balloon Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Knight Freeze Rascals

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Recruits Goblin Hut Balloon Bowler
Knight
Archers Balloon Goblin Hut
Rascals
Balloon
Royal Recruits
Archers
Goblin Hut
Archers Knight Balloon Bowler
Freeze
Balloon
Balloon
Knight Freeze Archers Rascals Goblin Hut
Bowler
Archers Goblin Hut

Defense Synergies 1 7

Archers
Knight Rascals Royal Recruits Goblin Hut Bowler
Knight
Archers Goblin Hut Bowler
Rascals
Archers
Royal Recruits
Archers
Goblin Hut
Archers Knight Bowler
Freeze
Balloon
Bowler
Archers Knight Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Royal Recruits Goblin Hut
Knight Rascals Royal Recruits Goblin Hut
Goblin Hut Bowler Archers Knight Rascals Royal Recruits Freeze
Royal Recruits Goblin Hut Knight Rascals Bowler
Royal Recruits Bowler
Freeze Bowler Archers Rascals
Archers Rascals Goblin Hut Freeze
Bowler Rascals Royal Recruits
Rascals Royal Recruits Goblin Hut
Knight Archers Rascals Royal Recruits Bowler
Archers Knight Rascals Royal Recruits Goblin Hut Freeze Bowler
Archers Rascals Goblin Hut
Royal Recruits Goblin Hut Bowler Knight Rascals Freeze
Bowler Rascals Royal Recruits Goblin Hut Freeze
Royal Recruits Knight Rascals Goblin Hut
Rascals Royal Recruits Goblin Hut Freeze Bowler
Knight Rascals Royal Recruits Goblin Hut Bowler
Archers Knight Rascals Royal Recruits Goblin Hut Bowler
Freeze Archers Knight Rascals Royal Recruits Goblin Hut Bowler
Royal Recruits Goblin Hut
Rascals Royal Recruits Bowler Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Royal Recruits Archers Goblin Hut Bowler
Archers Knight Bowler
Royal Recruits Knight Rascals Goblin Hut Bowler
Royal Recruits Bowler Knight Rascals
Royal Recruits Knight Rascals Goblin Hut Bowler
Archers Rascals Goblin Hut Freeze
Rascals Royal Recruits Archers Knight Goblin Hut Bowler
Knight Rascals Royal Recruits
Royal Recruits Freeze Knight Goblin Hut
Royal Recruits Goblin Hut
Knight Rascals Royal Recruits Goblin Hut Bowler
Royal Recruits Bowler
Rascals Royal Recruits Bowler Knight
Royal Recruits Archers Rascals Bowler
Rascals Royal Recruits Goblin Hut Archers Knight Freeze Bowler
Bowler Archers Rascals Royal Recruits Goblin Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Royal Recruits Freeze
Bowler
Goblin Hut
Knight Rascals Royal Recruits Freeze
Bowler
Freeze
Archers Bowler
Freeze Bowler
Bowler
Knight Royal Recruits Bowler
Archers
Knight Goblin Hut Bowler
Freeze
Goblin Hut
Goblin Hut Bowler
Royal Recruits Goblin Hut Bowler
Freeze
Archers Bowler
Bowler
Bowler
Bowler
Royal Recruits
Freeze Bowler
Bowler
Bowler
Archers
Goblin Hut Freeze
Bowler
Freeze
Bowler
Archers Royal Recruits Goblin Hut Freeze
Archers
Freeze
Knight Rascals Bowler
Bowler
Royal Recruits
Rascals Royal Recruits Freeze Bowler
Royal Recruits Freeze Bowler

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