My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Night Witch
Giant Snowball
Archers Balloon Electro Dragon Lumberjack Night Witch
Zap
Archers Balloon Night Witch
Barbarian Barrel
Archers Knight Lumberjack Night Witch
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Balloon Electro Dragon Lumberjack Night Witch
Fireball
Archers Balloon Electro Dragon Lumberjack Night Witch
Poison
Archers Balloon Electro Dragon Night Witch
Lightning
Knight Balloon Electro Dragon Lumberjack Night Witch
Rocket
Balloon Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Poison Lumberjack Night Witch Balloon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Poison Lumberjack

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Balloon Electro Dragon Golem Lumberjack
Knight
Archers Balloon Poison Electro Dragon Lumberjack Night Witch
Poison
Golem Knight Balloon Electro Dragon Night Witch
Balloon
Knight Lumberjack Archers Poison Electro Dragon Golem
Electro Dragon
Golem Archers Knight Poison Balloon
Golem
Poison Electro Dragon Night Witch Archers Balloon Lumberjack
Lumberjack
Balloon Archers Knight Golem Night Witch
Night Witch
Golem Knight Poison Lumberjack

Defense Synergies 2 5

Archers
Knight Lumberjack
Knight
Archers Electro Dragon Poison Lumberjack Night Witch
Poison
Knight
Balloon
Electro Dragon
Knight Lumberjack
Golem
Lumberjack
Archers Knight Electro Dragon
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Lumberjack Knight Electro Dragon Night Witch
Lumberjack Archers Knight Electro Dragon Night Witch
Lumberjack Night Witch Knight Electro Dragon
Poison Lumberjack
Archers Electro Dragon Lumberjack Night Witch
Archers Poison Electro Dragon Night Witch
Poison Electro Dragon
Lumberjack Night Witch
Knight Archers Lumberjack Night Witch
Archers Poison Knight Electro Dragon Lumberjack Night Witch
Archers Poison Electro Dragon Night Witch
Lumberjack Night Witch Knight Electro Dragon
Poison Electro Dragon Lumberjack Night Witch
Knight Lumberjack
Lumberjack
Knight Poison Electro Dragon Lumberjack Night Witch
Archers Knight Electro Dragon Lumberjack Night Witch
Poison Archers Knight Electro Dragon Lumberjack
Lumberjack
Archers Knight Poison Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers
Poison Archers Knight Electro Dragon Lumberjack
Lumberjack Knight Electro Dragon
Lumberjack Knight Night Witch
Knight Lumberjack Night Witch
Poison Archers Electro Dragon
Archers Knight Lumberjack Night Witch
Knight Lumberjack
Electro Dragon Knight Poison
Knight Electro Dragon Lumberjack
Poison
Knight Lumberjack Night Witch
Archers Electro Dragon
Electro Dragon Archers Knight Poison Lumberjack Night Witch
Poison Archers Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Knight Poison
Poison
Poison Electro Dragon
Archers Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Lumberjack Night Witch
Poison Knight Electro Dragon
Poison Archers Electro Dragon
Poison Knight
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Night Witch
Archers Poison Electro Dragon
Poison Electro Dragon
Poison Night Witch
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Archers Electro Dragon Night Witch
Electro Dragon Poison
Night Witch
Poison Electro Dragon Night Witch
Poison Electro Dragon
Poison
Archers Electro Dragon Night Witch
Poison Archers Electro Dragon
Poison Knight Electro Dragon Lumberjack
Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon

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