My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Royal Giant
Giant Snowball
Archers Minions Goblin Gang Musketeer
Zap
Archers Minions Goblin Gang Royal Giant
Barbarian Barrel
Archers Knight Goblin Gang Musketeer
The Log
Archers Goblin Gang Royal Giant Musketeer
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Knight Minions Goblin Gang Musketeer
Fireball
Archers Minions Goblin Gang Musketeer
Poison
Archers Minions Goblin Gang Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Goblin Gang Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Minions Goblin Gang Musketeer Fireball The Log
Minions
Knight Royal Giant
Goblin Gang
Knight Royal Giant
Royal Giant
Minions Fireball Archers Goblin Gang Musketeer The Log
Fireball
Royal Giant Knight The Log
Musketeer
Knight Royal Giant The Log
The Log
Knight Royal Giant Fireball Musketeer

Defense Synergies 7 9

Archers
Knight Minions Goblin Gang The Log
Knight
Archers Minions Goblin Gang Musketeer Fireball The Log
Minions
Knight Archers Musketeer The Log
Goblin Gang
Knight Musketeer Archers The Log
Royal Giant
Fireball
The Log Knight Musketeer
Musketeer
Knight Goblin Gang The Log Minions Fireball
The Log
Fireball Musketeer Archers Knight Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer The Log
Knight Minions Goblin Gang Musketeer The Log
Goblin Gang Archers Knight Minions Musketeer
Knight Minions Goblin Gang Musketeer
Fireball The Log
Goblin Gang Fireball The Log Archers Minions Musketeer
Minions Musketeer Archers Goblin Gang Fireball
Fireball Musketeer The Log
Minions Goblin Gang Musketeer
Knight Goblin Gang Archers Musketeer
Archers Minions Goblin Gang Knight Fireball Musketeer The Log
Minions Musketeer Archers Goblin Gang Fireball
Knight Minions Goblin Gang Fireball Musketeer The Log
Fireball Minions Goblin Gang The Log
Knight Goblin Gang
Goblin Gang Fireball The Log
Knight Minions Goblin Gang Fireball Musketeer
Fireball Archers Knight Minions Goblin Gang Musketeer The Log
The Log Archers Knight Minions Fireball Musketeer
Musketeer
Goblin Gang Archers Knight Minions Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball
Fireball Archers Knight Goblin Gang Musketeer The Log
Goblin Gang Knight Minions Musketeer The Log
Goblin Gang Knight Fireball Musketeer The Log
Knight Goblin Gang Musketeer
Fireball Archers Minions Goblin Gang Musketeer
Goblin Gang Archers Knight Minions Fireball Musketeer
Knight
Knight Minions Fireball The Log
Goblin Gang Musketeer
Knight Minions Musketeer
Fireball The Log
Knight Goblin Gang Fireball
Archers Fireball Musketeer
Goblin Gang Archers Knight Minions Fireball Musketeer The Log
Minions Archers Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Minions Musketeer
Archers Musketeer The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Archers Musketeer
Knight Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions
Archers Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Minions Goblin Gang Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Knight Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Minions Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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