My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Archers Knight Bomb Tower Royal Hogs Magic Archer
The Log
Archers Mini P.E.K.K.A Royal Hogs
Earthquake
Archers Bomb Tower Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Knight Mini P.E.K.K.A Royal Hogs Magic Archer
Fireball
Archers Bomb Tower Royal Hogs Magic Archer
Poison
Archers Bomb Tower Royal Hogs Magic Archer
Lightning
Knight Mini P.E.K.K.A Bomb Tower Magic Archer
Rocket
Bomb Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Tornado Mini P.E.K.K.A Bomb Tower Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Tornado

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Royal Hogs
Knight
Archers Royal Hogs The Log Magic Archer
Mini P.E.K.K.A
Archers Royal Hogs Tornado The Log Magic Archer
Bomb Tower
Royal Hogs
Archers Knight Mini P.E.K.K.A The Log Magic Archer
Tornado
Magic Archer Mini P.E.K.K.A The Log
The Log
Knight Mini P.E.K.K.A Royal Hogs Tornado Magic Archer
Magic Archer
Tornado Knight Mini P.E.K.K.A Royal Hogs The Log

Defense Synergies 7 13

Archers
Knight Mini P.E.K.K.A Bomb Tower Tornado The Log
Knight
Archers Bomb Tower Magic Archer Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
The Log Archers Knight Bomb Tower Tornado Magic Archer
Bomb Tower
Knight Tornado The Log Archers Mini P.E.K.K.A Magic Archer
Royal Hogs
Tornado
Bomb Tower Magic Archer Archers Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bomb Tower Archers Knight Tornado Magic Archer
Magic Archer
Knight Tornado Mini P.E.K.K.A Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Knight The Log
Mini P.E.K.K.A Bomb Tower Tornado Archers Knight
Mini P.E.K.K.A Bomb Tower Knight
Mini P.E.K.K.A Bomb Tower Tornado The Log
Tornado The Log Archers Bomb Tower Magic Archer
Tornado Archers Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Tornado
Knight Tornado Archers Mini P.E.K.K.A
Archers Knight Bomb Tower Tornado The Log Magic Archer
Archers Tornado Magic Archer
Mini P.E.K.K.A Bomb Tower Knight The Log
Bomb Tower Mini P.E.K.K.A Tornado The Log Magic Archer
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower Tornado Mini P.E.K.K.A The Log
Bomb Tower Knight Mini P.E.K.K.A Tornado
Bomb Tower Archers Knight Tornado The Log Magic Archer
Bomb Tower Tornado The Log Archers Knight Magic Archer
Mini P.E.K.K.A Bomb Tower Tornado
Archers Knight Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Archers Knight Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Knight Tornado The Log
Knight Mini P.E.K.K.A
Archers Bomb Tower Tornado Magic Archer
Mini P.E.K.K.A Archers Knight Bomb Tower
Mini P.E.K.K.A Knight Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower Tornado The Log Magic Archer
Knight Mini P.E.K.K.A Bomb Tower
Tornado The Log
Mini P.E.K.K.A Knight Bomb Tower
Archers Bomb Tower Magic Archer
Archers Knight Mini P.E.K.K.A Bomb Tower Tornado The Log Magic Archer
Archers Mini P.E.K.K.A Bomb Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Tornado Magic Archer
Archers Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Mini P.E.K.K.A Tornado
Knight Tornado The Log Magic Archer
Archers Tornado Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Archers Tornado Magic Archer
Mini P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
Archers Magic Archer
Archers Tornado Magic Archer
The Log
Knight Mini P.E.K.K.A Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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