My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Dark Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Dark Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Dark Prince Goblin Giant
Barbarian Barrel
Archers Knight Firecracker Dark Prince
The Log
Archers Firecracker Hog Rider Dark Prince
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Hog Rider Dark Prince
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker
Lightning
Knight Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Fireball Hog Rider Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Dark Prince Goblin Giant
Knight
Archers Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Dark Prince Goblin Giant
Fireball
Hog Rider Goblin Giant Knight Dark Prince The Log
Hog Rider
Knight Firecracker Fireball The Log Archers Dark Prince
Dark Prince
Archers Firecracker Fireball Hog Rider Goblin Giant
Goblin Giant
Fireball Archers Firecracker Dark Prince The Log
The Log
Hog Rider Knight Fireball Goblin Giant

Defense Synergies 5 10

Archers
Knight Firecracker Dark Prince Goblin Giant The Log
Knight
Archers Firecracker Fireball The Log
Firecracker
Knight The Log Archers Dark Prince
Fireball
Goblin Giant The Log Knight Dark Prince
Hog Rider
Dark Prince
Archers Firecracker Fireball The Log
Goblin Giant
Fireball Archers The Log
The Log
Firecracker Fireball Archers Knight Dark Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Giant The Log
Knight Firecracker Dark Prince The Log
Archers Knight Dark Prince
Knight Firecracker Dark Prince
Firecracker Fireball Dark Prince The Log
Fireball The Log Archers Firecracker Dark Prince
Archers Firecracker Fireball
Fireball Goblin Giant The Log
Knight Archers Firecracker Dark Prince
Archers Knight Firecracker Fireball Dark Prince Goblin Giant The Log
Archers Firecracker Fireball
Knight Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Knight
Fireball The Log
Knight Firecracker Fireball Dark Prince
Fireball Archers Knight Firecracker Dark Prince The Log
The Log Archers Knight Firecracker Fireball Dark Prince
Dark Prince Archers Knight Firecracker Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Dark Prince
Fireball Archers Knight Firecracker The Log
Knight Dark Prince Goblin Giant The Log
Dark Prince Knight Fireball Goblin Giant The Log
Knight Dark Prince Goblin Giant
Firecracker Fireball Archers Goblin Giant
Dark Prince Archers Knight Fireball Goblin Giant
Knight Dark Prince Goblin Giant
Knight Firecracker Fireball Dark Prince The Log
Goblin Giant
Knight Dark Prince
Fireball Dark Prince Goblin Giant The Log
Dark Prince Knight Fireball Goblin Giant
Archers Firecracker Fireball
Archers Knight Firecracker Fireball Dark Prince Goblin Giant The Log
Archers Firecracker Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball Goblin Giant The Log
Knight Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Goblin Giant
Archers Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball Dark Prince The Log
Fireball Archers Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Archers Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Archers Fireball Dark Prince
Fireball Archers Firecracker
The Log Fireball
Fireball Knight Firecracker Dark Prince
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince Goblin Giant The Log

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