My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Musketeer Hog Rider Witch Lumberjack
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Knight Musketeer Witch Lumberjack
The Log
Bomber Archers Musketeer Hog Rider Witch Lumberjack
Earthquake
Bomber Archers Hog Rider Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Knight Musketeer Hog Rider Witch Lumberjack
Fireball
Bomber Archers Musketeer Hog Rider Witch Lumberjack
Poison
Bomber Archers Musketeer Witch
Lightning
Knight Musketeer Witch Lumberjack
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Knight Musketeer Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Lumberjack
Archers
Knight Hog Rider Lumberjack
Knight
Archers Musketeer Hog Rider Bomber Witch The Log Lumberjack
Musketeer
Knight Hog Rider The Log Lumberjack
Hog Rider
Knight Musketeer The Log Bomber Archers Witch Lumberjack
Witch
Knight Hog Rider Lumberjack
The Log
Hog Rider Knight Musketeer Lumberjack
Lumberjack
Bomber Archers Knight Musketeer Hog Rider Witch The Log

Defense Synergies 5 10

Bomber
Knight The Log
Archers
Knight Witch The Log Lumberjack
Knight
Bomber Archers Musketeer Witch The Log Lumberjack
Musketeer
Knight The Log Lumberjack
Hog Rider
Witch
Archers Knight The Log Lumberjack
The Log
Musketeer Bomber Archers Knight Witch Lumberjack
Lumberjack
Musketeer Archers Knight Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer The Log
Lumberjack Bomber Knight Musketeer Witch The Log
Witch Lumberjack Bomber Archers Knight Musketeer
Witch Lumberjack Bomber Knight Musketeer
Bomber The Log Lumberjack
The Log Bomber Archers Musketeer Lumberjack
Musketeer Archers Witch
Musketeer The Log
Witch Musketeer Lumberjack
Knight Bomber Archers Musketeer Lumberjack
Archers Witch Bomber Knight Musketeer The Log Lumberjack
Musketeer Archers Witch
Lumberjack Bomber Knight Musketeer Witch The Log
Bomber Witch The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Bomber Knight Musketeer Witch Lumberjack
Bomber Archers Knight Musketeer Witch The Log Lumberjack
Witch The Log Bomber Archers Knight Musketeer Lumberjack
Musketeer Lumberjack
Bomber Archers Knight Musketeer Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers Witch
Bomber Archers Knight Musketeer The Log Lumberjack
Lumberjack Knight Musketeer Witch The Log
Lumberjack Knight Musketeer The Log
Knight Musketeer Witch Lumberjack
Archers Musketeer Witch
Archers Knight Musketeer Witch Lumberjack
Knight Lumberjack
Knight Witch The Log
Witch Musketeer
Knight Musketeer Witch Lumberjack
The Log
Knight Witch Lumberjack
Bomber Archers Musketeer Witch
Witch Bomber Archers Knight Musketeer The Log Lumberjack
Bomber Archers Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
Bomber The Log
Musketeer Witch
Bomber Archers Musketeer Witch The Log
The Log
The Log
Musketeer Lumberjack
Knight Musketeer The Log
Archers Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Bomber Musketeer Witch The Log
Musketeer The Log
Bomber
Bomber Archers Musketeer The Log
Bomber Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Bomber Witch
Witch
The Log Musketeer Witch
Musketeer Witch The Log
Musketeer The Log
Archers Musketeer Witch
Musketeer Witch
Bomber Musketeer The Log
The Log
Archers Musketeer Witch
Archers Musketeer Witch
The Log
Knight Musketeer Lumberjack
The Log Bomber Musketeer
Musketeer
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log

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