My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Baby Dragon
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Valkyrie
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Valkyrie Baby Dragon P.E.K.K.A
Fireball
Bomber Archers Baby Dragon
Poison
Bomber Archers
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Knight Fireball Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Baby Dragon P.E.K.K.A
Archers
Knight Valkyrie Baby Dragon P.E.K.K.A
Knight
Archers Baby Dragon Bomber Fireball The Log
Fireball
Knight Baby Dragon The Log
Valkyrie
Archers Bomber Baby Dragon P.E.K.K.A
Baby Dragon
Knight Bomber Archers Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Bomber Archers Valkyrie Baby Dragon The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 5 15

Bomber
Knight Valkyrie P.E.K.K.A The Log
Archers
Knight Valkyrie Baby Dragon P.E.K.K.A The Log
Knight
Bomber Archers Fireball Baby Dragon The Log
Fireball
The Log Knight Valkyrie
Valkyrie
Archers Bomber Fireball Baby Dragon P.E.K.K.A The Log
Baby Dragon
Archers Knight Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bomber Archers Valkyrie Baby Dragon
The Log
Fireball P.E.K.K.A Bomber Archers Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A Bomber Knight Valkyrie The Log
P.E.K.K.A Bomber Archers Knight Valkyrie
P.E.K.K.A Bomber Knight Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Bomber Archers Valkyrie Baby Dragon
Archers Fireball Baby Dragon
Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Knight Bomber Archers Valkyrie
Archers Valkyrie Bomber Knight Fireball Baby Dragon The Log
Archers Fireball Baby Dragon
P.E.K.K.A Bomber Knight Fireball Valkyrie The Log
Bomber Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
Fireball P.E.K.K.A The Log
Bomber Knight Fireball Valkyrie P.E.K.K.A
Fireball Bomber Archers Knight Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Bomber Archers Knight Fireball
P.E.K.K.A
Bomber Valkyrie Archers Knight Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Fireball P.E.K.K.A
Fireball Bomber Archers Knight Valkyrie Baby Dragon The Log
P.E.K.K.A Knight Valkyrie The Log
Valkyrie P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Valkyrie
Fireball Archers Baby Dragon
P.E.K.K.A Archers Knight Fireball Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Knight Fireball Valkyrie
Bomber Archers Fireball Valkyrie Baby Dragon
Bomber Archers Knight Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Bomber Archers Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Valkyrie The Log
Bomber Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Bomber Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball
Knight Fireball Valkyrie The Log
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Bomber Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Bomber
Bomber Archers Fireball Baby Dragon The Log
Bomber Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Bomber Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon
Fireball
Fireball
Bomber Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Archers Fireball
Fireball Archers Baby Dragon
The Log Fireball
Fireball Knight Valkyrie Baby Dragon
The Log Bomber Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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