My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Wizard Cannon Cart Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Cannon Cart
Giant Snowball
Archers Goblin Gang Goblin Hut
Zap
Archers Goblin Gang Goblin Hut Cannon Cart
Barbarian Barrel
Archers Goblin Gang Goblin Hut Wizard Cannon Cart
The Log
Archers Goblin Gang Goblin Hut Cannon Cart
Earthquake
Archers Goblin Gang Goblin Hut
Arrows
Archers Goblin Gang Goblin Hut
Royal Delivery
Archers Goblin Gang Goblin Hut Wizard Cannon Cart
Fireball
Archers Goblin Gang Goblin Hut Wizard Cannon Cart
Poison
Archers Goblin Gang Goblin Hut Wizard
Lightning
Goblin Hut Wizard Cannon Cart
Rocket
Goblin Hut Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Hut Wizard Cannon Cart Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Goblin Gang Goblin Hut

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Golem
Goblin Gang
Goblin Hut Cannon Cart Golem
Goblin Hut
Archers Goblin Gang Cannon Cart Golem The Log
Wizard
Golem
Cannon Cart
Golem The Log Goblin Gang Goblin Hut Lightning
Lightning
Golem Cannon Cart
Golem
Cannon Cart Lightning Archers Goblin Gang Goblin Hut Wizard The Log
The Log
Cannon Cart Goblin Hut Golem

Defense Synergies 0 12

Archers
Goblin Gang Goblin Hut Cannon Cart The Log
Goblin Gang
Archers Goblin Hut Cannon Cart The Log
Goblin Hut
Archers Goblin Gang Wizard Cannon Cart
Wizard
Goblin Hut Cannon Cart The Log
Cannon Cart
Archers Goblin Gang Goblin Hut Wizard
Lightning
The Log
Golem
The Log
Archers Goblin Gang Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Goblin Hut Wizard The Log
Goblin Gang Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut Archers Cannon Cart Lightning
Goblin Hut Goblin Gang Cannon Cart
Lightning The Log
Goblin Gang The Log Archers Cannon Cart
Lightning Archers Goblin Gang Goblin Hut Wizard
Lightning Cannon Cart The Log
Goblin Gang Goblin Hut
Goblin Gang Archers Cannon Cart
Archers Goblin Gang Goblin Hut Wizard Cannon Cart The Log
Archers Goblin Gang Goblin Hut Wizard
Goblin Hut Goblin Gang Wizard Cannon Cart Lightning The Log
Wizard Goblin Gang Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut Cannon Cart
Goblin Gang Goblin Hut Lightning The Log
Wizard Goblin Gang Goblin Hut Cannon Cart
Archers Goblin Gang Goblin Hut Wizard Cannon Cart The Log
Wizard The Log Archers Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Goblin Gang Wizard Archers Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Goblin Hut Cannon Cart
Archers Goblin Gang Wizard Cannon Cart Lightning The Log
Goblin Gang Goblin Hut Cannon Cart Lightning The Log
Goblin Gang Lightning Cannon Cart The Log
Goblin Gang Goblin Hut Cannon Cart
Wizard Archers Goblin Gang Goblin Hut
Goblin Gang Archers Goblin Hut Cannon Cart Lightning
Cannon Cart
Lightning Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut
Goblin Hut Cannon Cart
Lightning The Log
Cannon Cart Lightning Goblin Gang Wizard
Wizard Archers Cannon Cart
Goblin Gang Goblin Hut Archers Cannon Cart Lightning The Log
Archers Goblin Hut Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning Goblin Hut Cannon Cart The Log
Cannon Cart Lightning The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Goblin Gang
Lightning Wizard Cannon Cart The Log
Lightning Archers Wizard
Lightning Goblin Hut Cannon Cart The Log
Lightning Cannon Cart
Lightning Goblin Hut Cannon Cart The Log
Lightning Goblin Hut Wizard Cannon Cart The Log
Lightning Goblin Hut Wizard Cannon Cart The Log
Lightning
Lightning
Lightning Archers Wizard The Log
Lightning Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Cannon Cart The Log
The Log Wizard
The Log Wizard Lightning
Lightning Wizard The Log
Lightning The Log
Lightning Archers Wizard
Lightning Goblin Hut Wizard
Lightning
Lightning Wizard The Log
Lightning
Wizard Lightning The Log
Lightning Archers Goblin Gang Goblin Hut Cannon Cart
Lightning Archers Wizard
The Log
Lightning Goblin Gang Wizard Cannon Cart
The Log Wizard Lightning
Lightning
Cannon Cart
Goblin Gang Lightning The Log
Lightning
Lightning Cannon Cart The Log

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