My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Bandit
Giant Snowball
Archers Goblin Gang Witch
Zap
Archers Goblin Gang Royal Giant Witch Bandit
Barbarian Barrel
Archers Goblin Gang Tesla Witch Bandit
The Log
Archers Goblin Gang Royal Giant Mini P.E.K.K.A Witch Bandit
Earthquake
Archers Goblin Gang Tesla Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Witch Bandit
Fireball
Archers Goblin Gang Tesla Witch Bandit
Poison
Archers Goblin Gang Witch
Lightning
Tesla Mini P.E.K.K.A Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Bandit Tesla Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Bandit
Goblin Gang
Royal Giant Mini P.E.K.K.A Bandit
Tesla
Royal Giant
Archers Goblin Gang Witch The Log Bandit
Mini P.E.K.K.A
Archers Goblin Gang The Log
Witch
Royal Giant Bandit
The Log
Royal Giant Mini P.E.K.K.A Bandit
Bandit
Archers Goblin Gang Royal Giant Witch The Log

Defense Synergies 3 14

Archers
Goblin Gang Tesla Mini P.E.K.K.A Witch The Log Bandit
Goblin Gang
Tesla Archers Mini P.E.K.K.A The Log Bandit
Tesla
Goblin Gang The Log Archers Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
The Log Archers Goblin Gang Tesla Witch
Witch
Archers Mini P.E.K.K.A The Log Bandit
The Log
Tesla Mini P.E.K.K.A Archers Goblin Gang Witch Bandit
Bandit
Archers Goblin Gang Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Mini P.E.K.K.A Goblin Gang Tesla Witch The Log Bandit
Goblin Gang Tesla Mini P.E.K.K.A Witch Archers Bandit
Tesla Mini P.E.K.K.A Witch Goblin Gang Bandit
Mini P.E.K.K.A The Log
Goblin Gang The Log Archers Tesla Bandit
Tesla Archers Goblin Gang Witch
Tesla The Log Bandit
Tesla Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Archers Tesla Mini P.E.K.K.A Bandit
Archers Goblin Gang Witch Tesla The Log Bandit
Tesla Archers Goblin Gang Witch
Tesla Mini P.E.K.K.A Goblin Gang Witch The Log Bandit
Goblin Gang Tesla Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Goblin Gang Tesla Bandit
Goblin Gang Tesla Mini P.E.K.K.A The Log Bandit
Tesla Goblin Gang Mini P.E.K.K.A Witch
Tesla Archers Goblin Gang Witch The Log Bandit
Witch The Log Archers Tesla Bandit
Mini P.E.K.K.A Tesla
Goblin Gang Archers Tesla Mini P.E.K.K.A Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Tesla Witch Bandit
Bandit Archers Goblin Gang Tesla Mini P.E.K.K.A The Log
Goblin Gang Bandit Mini P.E.K.K.A Witch The Log
Goblin Gang Mini P.E.K.K.A Tesla The Log Bandit
Goblin Gang Tesla Mini P.E.K.K.A Witch Bandit
Archers Goblin Gang Tesla Witch
Goblin Gang Mini P.E.K.K.A Archers Tesla Witch Bandit
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Witch The Log Bandit
Witch Goblin Gang Tesla
Tesla Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Goblin Gang Tesla Witch Bandit
Archers Tesla Witch
Goblin Gang Tesla Witch Archers Mini P.E.K.K.A The Log
Archers Tesla Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
The Log
Witch
Archers Witch The Log
The Log
The Log Bandit
Goblin Gang Mini P.E.K.K.A
The Log Bandit
Archers
The Log Bandit
Bandit
The Log
Witch The Log Bandit
The Log Bandit
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Bandit
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch Bandit
Witch The Log Bandit
The Log Bandit
Archers Witch
Witch
Mini P.E.K.K.A
The Log Bandit
The Log
Archers Goblin Gang Witch Bandit
Archers Witch
The Log
Goblin Gang Mini P.E.K.K.A
The Log
Goblin Gang Witch The Log
Witch
Witch The Log Bandit

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