My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Prince P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Prince Night Witch
Giant Snowball
Archers Wall Breakers Night Witch
Zap
Archers Wall Breakers Prince Night Witch
Barbarian Barrel
Archers Wizard Wall Breakers Night Witch
The Log
Archers Wall Breakers Prince
Earthquake
Archers
Arrows
Archers Wall Breakers Night Witch
Royal Delivery
Archers Wizard Wall Breakers Prince P.E.K.K.A Night Witch
Fireball
Archers Wizard Wall Breakers Night Witch
Poison
Archers Wizard Night Witch
Lightning
Wizard Prince Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Archers Fireball Night Witch Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Wall Breakers Archers Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Wall Breakers Prince P.E.K.K.A
Fireball
Wall Breakers
Wizard
Prince P.E.K.K.A
Barbarian Barrel
Archers Wall Breakers Prince P.E.K.K.A
Wall Breakers
Archers Fireball Barbarian Barrel
Prince
Archers Wizard Barbarian Barrel
P.E.K.K.A
Archers Wizard Barbarian Barrel Night Witch
Night Witch
P.E.K.K.A

Defense Synergies 2 7

Archers
Barbarian Barrel P.E.K.K.A
Fireball
Barbarian Barrel
Wizard
Barbarian Barrel Prince P.E.K.K.A
Barbarian Barrel
Archers Fireball Wizard Prince P.E.K.K.A Night Witch
Wall Breakers
Prince
Wizard Barbarian Barrel
P.E.K.K.A
Archers Wizard Barbarian Barrel
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel
P.E.K.K.A Prince Night Witch
Prince P.E.K.K.A Archers Night Witch
Prince P.E.K.K.A Night Witch
Fireball Barbarian Barrel Prince P.E.K.K.A
Fireball Barbarian Barrel Archers Night Witch
Archers Fireball Wizard Night Witch
Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Prince Night Witch
Archers Barbarian Barrel Prince Night Witch
Archers Fireball Wizard Barbarian Barrel Night Witch
Archers Fireball Wizard Night Witch
Prince P.E.K.K.A Night Witch Fireball Wizard
Fireball Wizard Barbarian Barrel Prince P.E.K.K.A Night Witch
P.E.K.K.A Prince
Fireball Prince P.E.K.K.A
Wizard Fireball Prince P.E.K.K.A Night Witch
Fireball Archers Wizard Barbarian Barrel Prince Night Witch
Wizard Barbarian Barrel Archers Fireball
P.E.K.K.A Prince
Wizard Archers Fireball Barbarian Barrel Prince P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Barbarian Barrel Prince P.E.K.K.A
Fireball Archers Wizard Barbarian Barrel Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Fireball Barbarian Barrel Night Witch
P.E.K.K.A Prince Night Witch
Fireball Wizard Archers
Prince P.E.K.K.A Archers Fireball Night Witch
P.E.K.K.A Prince
P.E.K.K.A Fireball Barbarian Barrel Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Fireball Wizard Night Witch
Wizard Archers Fireball
Archers Fireball Barbarian Barrel Prince P.E.K.K.A Night Witch
Archers Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard
Archers Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Prince Night Witch
Fireball Wizard Barbarian Barrel Prince
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Night Witch
Archers Fireball Wizard Barbarian Barrel Prince
Fireball Wizard Barbarian Barrel
Fireball Prince Night Witch
Fireball Wizard
Prince
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Prince
Fireball Barbarian Barrel
Archers Fireball Wizard Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard Night Witch
Fireball
P.E.K.K.A Prince
Fireball Wizard
Archers Fireball Barbarian Barrel Prince Night Witch
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince P.E.K.K.A
Fireball
Fireball
Fireball Barbarian Barrel Prince

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