My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians
Giant Snowball
Fire Spirit Bats Archers Musketeer
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer
The Log
Fire Spirit Archers Elite Barbarians Musketeer
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Elite Barbarians Musketeer Bowler
Fireball
Archers Elite Barbarians Musketeer Bowler
Poison
Bats Archers Musketeer
Lightning
Elite Barbarians Musketeer Bowler
Rocket
Elite Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Tornado Fireball Musketeer Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Bowler
Bats
Elite Barbarians Bowler
Archers
Elite Barbarians Bowler
Elite Barbarians
Fire Spirit Bats Archers Fireball
Fireball
Tornado Elite Barbarians
Musketeer
Bowler
Tornado
Fireball Bowler
Bowler
Fire Spirit Bats Archers Musketeer Tornado

Defense Synergies 2 8

Fire Spirit
Tornado
Bats
Musketeer Bowler
Archers
Tornado Bowler
Elite Barbarians
Fireball
Tornado Musketeer
Musketeer
Bats Fireball Tornado Bowler
Tornado
Fireball Bowler Fire Spirit Archers Musketeer
Bowler
Tornado Bats Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer
Elite Barbarians Bats Musketeer
Tornado Bowler Fire Spirit Bats Archers Elite Barbarians Musketeer
Elite Barbarians Bats Musketeer Bowler
Elite Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler Fire Spirit Bats Archers Musketeer
Bats Musketeer Tornado Fire Spirit Archers Fireball
Bowler Fireball Musketeer
Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Fire Spirit Archers Musketeer Bowler
Bats Archers Fireball Musketeer Tornado Bowler
Musketeer Bats Archers Fireball Tornado
Bowler Fire Spirit Bats Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Bowler Bats Tornado
Elite Barbarians
Tornado Elite Barbarians Fireball Bowler
Bats Elite Barbarians Fireball Musketeer Tornado Bowler
Fire Spirit Fireball Bats Archers Elite Barbarians Musketeer Tornado Bowler
Tornado Fire Spirit Bats Archers Fireball Musketeer Bowler
Elite Barbarians Musketeer Tornado
Bowler Fire Spirit Bats Archers Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Bowler
Fireball Archers Elite Barbarians Musketeer Bowler
Bats Elite Barbarians Musketeer Bowler
Bowler Bats Elite Barbarians Fireball Musketeer Tornado
Elite Barbarians Musketeer Bowler
Fire Spirit Fireball Bats Archers Musketeer Tornado
Bats Archers Elite Barbarians Fireball Musketeer Bowler
Elite Barbarians
Bats Elite Barbarians Fireball Tornado
Musketeer
Bats Elite Barbarians Musketeer Bowler
Elite Barbarians Fireball Tornado Bowler
Elite Barbarians Bowler Fireball
Archers Fireball Musketeer Bowler
Elite Barbarians Bats Archers Fireball Musketeer Tornado Bowler
Bats Bowler Archers Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado Bowler
Fireball
Fireball Musketeer
Fireball Fire Spirit Bowler
Fireball Fire Spirit Bats Musketeer Tornado
Fire Spirit Archers Musketeer Tornado Bowler
Fireball Fire Spirit Tornado Bowler
Fireball Tornado
Fire Spirit Bats Elite Barbarians Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado Bowler
Fireball Fire Spirit Archers Musketeer Tornado
Fire Spirit Elite Barbarians Fireball Musketeer Bowler
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Tornado
Bats
Fire Spirit Archers Fireball Musketeer Bowler
Fire Spirit Fireball Tornado Bowler
Fireball Musketeer Bowler
Fireball Tornado
Musketeer Tornado Bowler
Fireball Musketeer
Tornado Fire Spirit Fireball Bowler
Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado
Elite Barbarians Fire Spirit Bats Archers Fireball Musketeer Tornado
Bats Fireball Musketeer
Elite Barbarians Fireball Bowler
Fireball Musketeer
Fireball
Fireball Bowler
Fire Spirit Bats Archers Fireball Musketeer
Fireball Fire Spirit Archers Musketeer Tornado
Fireball
Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Tornado
Elite Barbarians Musketeer
Bats Elite Barbarians Fireball Musketeer Tornado Bowler
Bats Fireball Musketeer Tornado
Fireball Musketeer Tornado Bowler

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