My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Cannon Goblin Gang Barbarians Hog Rider
Zap
Archers Cannon Goblin Gang
Barbarian Barrel
Archers Cannon Goblin Gang Barbarians Wizard
The Log
Archers Cannon Goblin Gang Barbarians Hog Rider
Earthquake
Archers Cannon Goblin Gang Barbarians Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Hog Rider Wizard
Fireball
Archers Cannon Goblin Gang Barbarians Hog Rider Wizard
Poison
Archers Cannon Goblin Gang Barbarians Wizard
Lightning
Cannon Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Cannon Goblin Gang Fireball Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Cannon Goblin Gang

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider
Cannon
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Hog Rider
Goblin Gang Fireball The Log Archers Barbarians Wizard
Wizard
Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 2 9

Archers
Cannon Goblin Gang The Log
Cannon
The Log Archers Goblin Gang Fireball Wizard
Goblin Gang
Archers Cannon Barbarians The Log
Barbarians
Goblin Gang
Fireball
The Log Cannon
Hog Rider
Wizard
Cannon The Log
The Log
Cannon Fireball Archers Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard The Log
Barbarians Cannon Goblin Gang The Log
Cannon Goblin Gang Barbarians Archers
Cannon Barbarians Goblin Gang
Barbarians Fireball The Log
Goblin Gang Fireball The Log Archers Cannon
Archers Cannon Goblin Gang Fireball Wizard
Cannon Barbarians Fireball The Log
Cannon Barbarians Goblin Gang
Goblin Gang Archers Cannon Barbarians
Archers Goblin Gang Barbarians Cannon Fireball Wizard The Log
Archers Goblin Gang Fireball Wizard
Cannon Barbarians Goblin Gang Fireball Wizard The Log
Fireball Wizard Cannon Goblin Gang Barbarians The Log
Barbarians Cannon Goblin Gang
Barbarians Cannon Goblin Gang Fireball The Log
Barbarians Wizard Cannon Goblin Gang Fireball
Cannon Fireball Archers Goblin Gang Barbarians Wizard The Log
Wizard The Log Archers Cannon Barbarians Fireball
Barbarians Cannon
Goblin Gang Wizard Archers Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball
Fireball Archers Goblin Gang Wizard The Log
Goblin Gang Barbarians The Log
Goblin Gang Barbarians Fireball The Log
Barbarians Cannon Goblin Gang
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Barbarians Fireball
Barbarians
Barbarians Fireball The Log
Cannon Goblin Gang Barbarians
Barbarians
Barbarians Fireball The Log
Barbarians Cannon Goblin Gang Fireball Wizard
Wizard Archers Cannon Barbarians Fireball
Goblin Gang Barbarians Archers Fireball The Log
Archers Cannon Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Archers Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Archers Goblin Gang Barbarians Fireball
Fireball Archers Wizard
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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