My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Ghost Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Cannon Ram Rider
Zap
Archers Cannon Ram Rider
Barbarian Barrel
Archers Cannon Royal Ghost Electro Wizard
The Log
Archers Cannon Ram Rider
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Royal Ghost Electro Wizard Ram Rider
Fireball
Archers Cannon Electro Wizard Ram Rider
Poison
Archers Cannon Electro Wizard
Lightning
Cannon Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Archers Cannon Earthquake Royal Ghost Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Archers Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Royal Ghost Ram Rider
Cannon
Earthquake
Barbarian Barrel Ram Rider
Barbarian Barrel
Archers Earthquake Ram Rider
Rage
Electro Wizard
Royal Ghost
Archers Electro Wizard Ram Rider
Electro Wizard
Rage Royal Ghost Ram Rider
Ram Rider
Archers Earthquake Barbarian Barrel Royal Ghost Electro Wizard

Defense Synergies 1 10

Archers
Barbarian Barrel Cannon Electro Wizard
Cannon
Archers Earthquake Barbarian Barrel Royal Ghost Electro Wizard
Earthquake
Cannon Barbarian Barrel
Barbarian Barrel
Archers Cannon Earthquake Electro Wizard
Rage
Royal Ghost
Cannon Electro Wizard
Electro Wizard
Archers Cannon Barbarian Barrel Royal Ghost Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Barbarian Barrel Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Cannon Ram Rider Archers Electro Wizard
Cannon Electro Wizard Ram Rider
Earthquake Barbarian Barrel
Barbarian Barrel Archers Cannon Earthquake Royal Ghost Electro Wizard
Electro Wizard Ram Rider Archers Cannon
Earthquake Cannon Barbarian Barrel Electro Wizard Ram Rider
Cannon
Archers Cannon Barbarian Barrel Royal Ghost Electro Wizard
Archers Electro Wizard Cannon Earthquake Barbarian Barrel Royal Ghost Ram Rider
Archers Electro Wizard Ram Rider
Cannon Earthquake Electro Wizard Ram Rider
Cannon Earthquake Barbarian Barrel Royal Ghost Electro Wizard
Cannon Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Cannon Electro Wizard
Cannon Archers Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Earthquake Barbarian Barrel Archers Cannon Royal Ghost Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Royal Ghost Archers Cannon Earthquake Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Royal Ghost Electro Wizard
Electro Wizard Archers Barbarian Barrel Royal Ghost
Electro Wizard Ram Rider
Barbarian Barrel Electro Wizard Ram Rider
Cannon Ram Rider
Archers Electro Wizard Ram Rider
Archers Electro Wizard Ram Rider
Electro Wizard Barbarian Barrel
Cannon
Electro Wizard
Cannon Ram Rider
Archers Cannon
Electro Wizard Archers Barbarian Barrel
Archers Cannon Earthquake Barbarian Barrel Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Ram Rider
Archers Earthquake
Earthquake Barbarian Barrel Ram Rider
Ram Rider
Electro Wizard
Earthquake Barbarian Barrel Electro Wizard Ram Rider
Archers
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Archers Earthquake Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Royal Ghost Electro Wizard Ram Rider
Ram Rider
Barbarian Barrel
Archers Electro Wizard
Electro Wizard
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Archers Barbarian Barrel
Archers Electro Wizard Ram Rider
Barbarian Barrel
Electro Wizard
Earthquake
Electro Wizard
Electro Wizard
Barbarian Barrel Royal Ghost Electro Wizard

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