My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Giant Bandit
Giant Snowball
Bomber Archers Goblin Gang
Zap
Bomber Archers Goblin Gang Royal Giant Bandit
Barbarian Barrel
Bomber Archers Goblin Gang Valkyrie Wizard Bandit
The Log
Bomber Archers Goblin Gang Royal Giant Bandit
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Valkyrie Wizard Bandit
Fireball
Bomber Archers Goblin Gang Wizard Bandit
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Gang Bandit Fireball Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Goblin Gang Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Bandit
Archers
Valkyrie Royal Giant Bandit
Goblin Gang
Royal Giant Valkyrie Bandit
Royal Giant
Bomber Fireball Archers Goblin Gang Wizard Bandit
Fireball
Royal Giant
Valkyrie
Archers Bomber Goblin Gang Wizard Bandit
Wizard
Royal Giant Valkyrie Bandit
Bandit
Bomber Archers Goblin Gang Royal Giant Valkyrie Wizard

Defense Synergies 1 11

Bomber
Valkyrie Bandit
Archers
Valkyrie Goblin Gang Bandit
Goblin Gang
Archers Valkyrie Bandit
Royal Giant
Fireball
Valkyrie Bandit
Valkyrie
Archers Bomber Goblin Gang Fireball Wizard Bandit
Wizard
Valkyrie Bandit
Bandit
Bomber Archers Goblin Gang Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Bomber Goblin Gang Valkyrie Bandit
Goblin Gang Bomber Archers Valkyrie Bandit
Bomber Goblin Gang Valkyrie Bandit
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Archers Valkyrie Bandit
Archers Goblin Gang Fireball Wizard
Fireball Valkyrie Bandit
Goblin Gang
Goblin Gang Bomber Archers Valkyrie Bandit
Archers Goblin Gang Valkyrie Bomber Fireball Wizard Bandit
Archers Goblin Gang Fireball Wizard
Bomber Goblin Gang Fireball Valkyrie Wizard Bandit
Bomber Fireball Valkyrie Wizard Goblin Gang
Goblin Gang Bandit
Goblin Gang Fireball Bandit
Wizard Bomber Goblin Gang Fireball Valkyrie
Fireball Bomber Archers Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Bomber Archers Fireball Bandit
Bomber Goblin Gang Valkyrie Wizard Archers Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Fireball Bandit
Fireball Bandit Bomber Archers Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Valkyrie
Goblin Gang Valkyrie Fireball Bandit
Goblin Gang Valkyrie Bandit
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Fireball Valkyrie Bandit
Valkyrie
Fireball Valkyrie Bandit
Goblin Gang
Valkyrie
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard Bomber Archers Fireball Valkyrie
Goblin Gang Bomber Archers Fireball Valkyrie
Valkyrie Bomber Archers Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit
Fireball Bandit
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard
Bomber Archers Wizard
Fireball Wizard
Fireball Wizard Bandit
Goblin Gang Fireball
Fireball Valkyrie Wizard Bandit
Fireball Archers Wizard
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Bomber
Bomber Archers Fireball Wizard Bandit
Bomber Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Archers Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard Bandit
Fireball
Fireball Wizard
Archers Goblin Gang Fireball Bandit
Fireball Archers Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: